That one extra second of pointless clicking on inventory during a fast paced nm run is precisely the problem I have with the mags. And I've already established how unresponsive the "drag" feature makes inventory. One second is the difference between MOH and GG -- thats how the game is. Its not some "well designed" game where someone actually went into NM, ran a bunch of playability tests, collected loads of feedback data and made inventory the way it is. It was made simply to respond to newbies having difficulty with buttons, and while it made inventory more intuitive it also made it much more annoying to micro in a decent rating NM game where responsiveness is critical. To me having a challenging game is much more important than having some obscure mechanic that adds little challenge like ammo boxes. When someone enjoys a NM they enjoy the micro that is involved with beating challenging boss, or kiting large hordes at decent speed. And unresponsive controls kill that enjoyment because you don't die to a fair challenge -- you die to the fact that someone did a sloppy job implementing controls.