Chapter: 0 (Game Start) Mission Name: Infested Caves Description: Explaining the caves scattered around the map and how to disable them. Details: This mission is not active in Recruit mode. There are 8 "caves" scattered around the map (some being actual caves, some being cave-like things such as subway entrances). "Active" caves will be identifiable by tentacles and zerg-esque overgrowth decorating them. Active caves will have four "structural points", represented by the overgrowth. Structural points are not subject to scaling. They are considered to be buildings for the sake of determining damage. They have 5,000 hitpoints each, share damage between the local clusters (so any damage taken by one point will be split four ways), and take 50% reduced damage from Weapons. If a single "structural point" is destroyed by an instant-kill effect, for example from the Demolitions' Little Buster ability, the remaining three will also automatically be destroyed. Once all four "structural points" have been destroyed, the cave collapses and the spawner within is destroyed. Each cave disabled reduces the Difficulty Scaling of the match by 1. The mission is considered "complete" when the all active caves are disabled. Rewards: Disabling all active caves further reduces the Difficulty Scaling of the match by 2 and rewards all players with 10 Rank Experience.