Unimplemented IC Rework: Rifleman

Discussion in 'Class Discussion' started by Kith, Aug 7, 2016.

  1. Kith
    • Development Team
    • Designer

    Kith NOTD Staff: Anti-Fun Wizard Skeleton

    IC Rework:
    Rifleman

    Inheriting all of the Combat Tree's goodies, it's the Rifleman! Focus Fire has been rolled into Weapon Proficiency, Self Aid has turned into Combat Drugs, and grenades are more or less the same.

    STATS
    Class Name:
    Rifleman
    Class Biography: Riflemen are flexible combatants, comfortable using any weapon and equipped with a variety of grenades.
    Hitpoints: 160
    Hitpoint regen: 0.5
    Shields: 30
    Shield regen: 1
    Energy: 100
    Energy regen: 1
    Armored: No
    Movespeed: 2.4
    Weight Class: Medium
    Soundset: Marine
    Default Color: Red
    Class Attachment: Laser Sight, team-colored to the user

    ABILITIES
    Ability Name:
    Underslung Shotgun
    Ability Button Description:
    Deals 100 damage to enemies within a cone.
    Ability Cost: 15 Energy
    Ability Cooldown: 8 Seconds
    Ability Filters: Ground, Air
    Ability Range: 9
    Effect:
    Deals 100 damage to enemies within the area of effect. Adapt Nova's Penetrating Blast ability from the Hellfire shotgun, but reduce the width of the cone by about 20 degrees.
    Visuals:
    See Effect.
    Transient: No
    Hotkey: Q

    Talent Name: Crowd Pleaser
    Talent Description:
    Restores 1 Energy per enemy hit.
    Effect:
    Underslung Shotgun restores 1 Energy per damaged enemy.
    HE Grenade inherits the same upgrade.

    Talent Name: Two-Step Goodbye
    Talent Description:
    The ability gains an additional charge.
    Effect:
    Underslung Shotgun becomes an ability with 2 charges, with charges generating every 8 seconds. Ability usage cooldown is 0.25 seconds.
    HE Grenade inherits the same upgrade.

    Talent Name: Big Game Hunting
    Talent Description:
    Increases damage by 50%.
    Effect:
    Increases Underslung Shotgun's damage from 100 to 150.
    HE Grenade's damage is increased from 200 to 300.


    Ability Name: Sticky Bomb
    Ability Button Description:
    Throw a grenade that deals 400 damage (+50% vs Armored) to a single target over 4 seconds.
    Ability Cost: 30 Energy
    Ability Cooldown: 16 Seconds
    Ability Filters: Ground, Air
    Ability Range: 9
    Effect:
    Deals 50 (+25 vs Armored) damage every 0.50 seconds for 4 seconds.
    Visuals:
    Uses the throwing animation. MagneticMineMissile.m3 for the projectile, ColossusBeamImpact.m3 for damage effect.
    Transient: No
    Hotkey: W

    Talent Name: Extra Spice
    Talent Description:
    Increases the damage bonus vs Armored to 100%.
    Effect:
    Sticky Bomb's damage vs Armored is increased to (+50 vs Armored).
    AT Grenade's damage is increased from 600 to 800.

    Talent Name: Cool Heat
    Talent Description:
    Reduces the Cooldown from 16 to 10.
    Effect:
    Reduces the cooldown of Sticky Bomb and AT Grenade from 16 seconds to 10 seconds.

    Talent Name: Ready Smelter
    Talent Description:
    Reduces the Energy cost from 30 to 20.
    Effect:
    Reduces the Energy Cost of Sticky Bomb and AT Grenade from 30 to 20.


    Ability Name: Adrenaline
    Ability Button Description:
    Increases the Rifleman's Attack Speed by 40% for 6 seconds.
    Ability Cost: 10 Energy
    Ability Cooldown: 8 Seconds (on cast)
    Ability Filters: Self
    Effect:
    See Description.
    Visuals:
    Uses the standard Stimpack animation.
    Transient: Yes
    Hotkey: E

    Talent Name: Boosters
    Talent Description:
    Increases the duration of Adrenaline by 50%.
    Effect:
    Increases the duration of Adrenaline from 6 to 9.

    Talent Name: Runner's High
    Talent Description:
    Adrenaline also increases the Rifleman's Movement Speed by 20%.
    Effect:
    See Description.

    Talent Name: Saline IV
    Talent Description:
    While Adrenaline is active, the Rifleman regenerates 2 health per second.
    Effect:
    See Description.


    Ability Name: Weapon Proficiency [Passive]
    Ability Button Description:
    Increases Weapon Damage by 25%.
    Effect:
    See Description. Note that this is an upgrade, meaning that damage increase buffs will work off of this value.
    Visuals:
    LaserSight.m3 on the equipped weapon, team-colored to the player's chosen color.

    Talent Name: Rapid Fire
    Talent Description:
    Increases Attack Speed by 15%.
    Effect:
    See Description.

    Talent Name: Weapon Expertise
    Talent Description:
    Increases Weapon Damage by an additional 10%.
    Effect:
    See Description. Is an upgrade, like the base effect.

    Talent Name: Quick Reload
    Talent Description:
    Increases Reload Speed by 25%.
    Effect:
    See Description.


    ULTIMATES
    Ability Name:
    Rifleman's Creed
    Ability Description:
    Increases Weapon Damage and Attack Speed by 50% for 10 seconds. Killing an enemy with a weapon adds 1 second to the ability's duration, but cannot exceed 10 seconds.

    “My rifle, without me, is useless. Without my rifle, I am useless. I must fire my rifle true. I must shoot straighter than my enemy who is trying to kill me. I must shoot him before he shoots me. I will...”
    Ability Button Description:
    Increase Weapon Damage and Attack Speed by 50% for 10 seconds. Killing an enemy with a weapon adds 1 second to the ability's duration, but cannot exceed 10 seconds.
    Ability Cost: 30 Energy
    Ability Cooldown: 10 Seconds (begins when the ability ends)
    Ability Filters: Self
    Effect:
    See Button Description. Ability kills (aka Underslung Shotgun and Sticky Bomb) contribute to the timer.
    Visuals:
    While Creed is active, WildMutationBuff.m3 attached to the Rifleman's torso/center. For each kill made while Creed is active, FrenzyMissileImpact.m3 on units killed (should attach to center or equivalent).
    Transient: Yes
    Hotkey: G


    Ability Name: Grenadier
    Ability Description:
    Equip a Grenade Launcher Attachment that upgrades the Rifleman's Underslung Shotgun and Sticky Bomb abilities into HE Grenade and AT Grenade.

    HE Grenade deals additonal damage and has vastly increased range.
    AT Grenade converts the bonus vs Armored into base damage and deals damage instantly.

    “You mustn't be afraid to dream a little bigger, darling.”
    Effect:
    • Replaces the Underslung Shotgun ability with the with HE Grenade ability. HE Grenade deals additional damage and has a radial area of effect instead of a cone.
    • Replaces the Sticky Bomb ability with the AT Grenade ability. AT Grenade converts Sticky Bomb's damage vs Armored into base damage and deals all damage instantly.
    Show Spoiler

    Ability Name: HE Grenade
    Launch a grenade that deals 200 damage in a 2.0 radius.
    Ability Cost: 15 Energy
    Ability Cooldown: 10 Seconds
    Ability Filters: Ground, Air
    Ability Range: 20
    Effect:
    Deals 200 damage in a 2.0 radius. Inherits effects from Underslung Shotgun talents, as noted in the talents themselves.
    Visuals:
    Uses the weapon firing animation.
    Launch: WarHoundHaywireMissileLaunch.m3
    Projectile: ArcadeVikingMissile.m3
    Impact: TerranLargeUnitDeath.m3
    Transient: No
    Hotkey: Q

    Ability Name: AT Grenade
    Ability Button Description:
    Launch a grenade that deals 600 damage to a single target.
    Ability Cost: 30 Energy
    Ability Cooldown: 16 Seconds
    Ability Filters: Ground, Air
    Ability Range: 20
    Effect:
    See Button Description. Inherits effects from the Sticky Bomb talents, as noted.
    Visuals:
    Uses the weapon firing animation.
    Launch: WarHoundHaywireMissileLaunch.m3
    Projectile: ArcadeVikingMissileHoming.m3
    Impact: TerranSmallUnitDeath.m3
    Transient: No
    Hotkey: W
  2. Ability
    • Development Team
    • NOTD Creator

    Ability NOTD Creator

    Can describe what the Canister Shot ability does?
  3. Kith
    • Development Team
    • Designer

    Kith NOTD Staff: Anti-Fun Wizard Skeleton

    It's a cone attack that deals more damage closer to the Rifleman. Details of the ability are under the Spoiler. I'll add more detail for Canister Shot to the Ability Description for the sake of clarification.
  4. Ability
    • Development Team
    • NOTD Creator

    Ability NOTD Creator

    Thanks. Class sounds solid.
  5. Kith
    • Development Team
    • Designer

    Kith NOTD Staff: Anti-Fun Wizard Skeleton

    UPDATES
    • Frag Grenade has been changed into Underslung Shotgun. Testing in the current version revealed that it was incredibly easy for TIMR Riflemen to stack durations safely, so the reduction in range will make the character slightly more difficult to play overall unless the player goes Grenadier. Also, shotguns are cool.
    • Sticky Bomb (and therefore AT Grenade) have received updated Talents. Players wishing to focus on the Rifleman's damaging abilities will be able to use Sticky Bomb/AT Grenade much more frequently due to cooldown and energy cost reductions.
    • Weapon Proficiency's Marksman Talent was replaced by Weapon Expertise. Rather than a range increase, Weapon Expertise further increases the damage bonus from Weapon Proficiency.
    • Canister Shot was removed. It was found to be an unnecessary addition in current-version playtesting, and doubly so now that Frag Grenade has been replaced by Underslung Shotgun.
  6. Kith
    • Development Team
    • Designer

    Kith NOTD Staff: Anti-Fun Wizard Skeleton

    Also Combat Drugs was renamed to Adrenaline because outright saying something is a "drug" is apparently non-kosher.
  7. Kith
    • Development Team
    • Designer

    Kith NOTD Staff: Anti-Fun Wizard Skeleton

    Crowd Pleaser has changed from an AOE increase to an Energy-generating ability.

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