Unimplemented IC Rework: Nanotech

Discussion in 'Class Discussion' started by Kith, Oct 19, 2017.

  1. Kith
    • Development Team
    • Designer

    Kith NOTD Staff: Anti-Fun Wizard Skeleton

    IC Rework:
    Nanotech

    Nanotech is where the Nanomed went to live.

    STATS
    Class Name:
    Nanotech
    Class Biography: Nanotechs are specialists who use nano-technology to dominate the battlefield.
    Hitpoints: 160
    Hitpoint regen: 0.5
    Shields: 30
    Shield regen: 1
    Energy: 100
    Energy regen: 1
    Armored: No
    Movespeed: 2.4
    Weight Class: Medium
    Soundset: Liberator
    Default Color: Dark Gray
    Class Attachment: TBD

    ABILITIES
    Ability Name:
    Push It
    Ability Button Description:
    Deals 50 damage in a line.
    Ability Cost: 10 Energy
    Ability Cooldown: 5 Seconds
    Ability Filters: Ground, Air
    Ability Range: 8
    Effect:
    Deals 50 damage to enemies within the area of effect. Adapt Alarak's Destruction Wave, but remove the knockback and reduce the width by 50%.
    Visuals:
    See Effect.
    Transient: No
    Hotkey: Q

    Talent Name: Trauma
    Talent Description:
    Enemies damaged by Push It are marked for 10 seconds. Using Push It on marked enemies deals an additional 50 damage.
    Effect:
    See Description. Mark effect is refreshed by Push It and not consumed.

    Talent Name: Withdrawal
    Talent Description:
    Damaged enemies have their Movement Speed reduced by 20% for 2 seconds.
    Effect:
    See Description.

    Talent Name: Dead Ahead
    Talent Description:
    Increases Push It's range by 50%.
    Effect:
    Increase length of Push It from 8 to 12.


    Ability Name: Crackdown
    Ability Button Description:
    Create a cloud of nanites that deals 30 damage per second for 10 seconds.
    Ability Cost: 20 Energy
    Ability Cooldown: 20 Seconds
    Ability Filters: Ground, Air
    Ability Range: 8
    Effect:
    Deals 30 damage per second for 10 seconds in a 3.0 radius.
    Visuals:
    Uses the casting animation.
    The "cloud" uses MalashGuardian_Beam_Impact.m3 coupled with Alarak_Malash_Storm.m3. The damage effect uses Void_Cloud_Damage.m3.
    Transient: No
    Hotkey: W

    Talent Name: Overdose
    Talent Description:
    Crackdown's damage sticks to enemies that enter the cloud.
    Effect:
    Rather than dealing damage itself, Crackdown now applies a debuff to enemies that deals 30 damage per second for 10 seconds. The debuff is applied every second, and re-application refreshes the duration.

    Talent Name: Highball
    Talent Description:
    Increases the radius of Crackdown by 33%.
    Effect:
    Increases the radius from 3 to 4.

    Talent Name: Exposed
    Talent Description:
    Increases the duration of the cloud by 50%.
    Effect:
    Increases Crackdown's duration from 10 to 15. Note that this does not increase the duration of the Overdose debuff, just the lifespan of the cloud.


    Ability Name: Full House
    Ability Button Description:
    Casts 4 bolts of energy that deal 100 damage to up to 4 enemies in an area.
    Ability Cost: 10 Energy
    Ability Cooldown: 6 Seconds
    Ability Filters: Ground, Air
    Effect:
    Each bolt prioritizes a different target. If there are less than 4 targets within the search, the extra bolts are wasted. 2.5 radius.
    Visuals:
    TBD
    Transient: No
    Hotkey: E

    Talent Name: Neighbors
    Talent Description:
    Adds an additional bolt, increasing the count from 4 to 5.
    Effect:
    See Description.

    Talent Name: Clean Hit
    Talent Description:
    Causes all bolts to hit the same enemy if only one enemy is present in the target area.
    Effect:
    See Description.

    Talent Name: Moving Up
    Talent Description:
    Each bolt produced reduces the cooldown of the next cast by 1 second.
    Effect:
    See Description. Clean Hit gives the full bonus.


    Ability Name: Hot & Heavy [Passive]
    Ability Button Description:
    Dealing Ability Damage increases the Nanotech's Ability Power by 1% for 5 seconds, up to 100%.
    Effect:
    See Description. Stacks decay independently of each other and do not refresh duration when getting new ones.

    Talent Name: Vengeance
    Talent Description:
    Increases the bonus by 50%.
    Effect:
    Increase bonus Ability Damage from 1% to 1.5% per stack.

    Talent Name: Tension
    Talent Description:
    Hot & Heavy stacks also increase Energy Regeneration by 1% per stack.
    Effect:
    Hot & Heavy increases Energy Regeneration by 0.01 per stack.

    Talent Name: Decadence
    Talent Description:
    Increases duration by 50%.
    Effect:
    Hot & Heavy stack duration increased from 5 seconds to 7.5 seconds.


    ULTIMATES
    Ability Name:
    Down Under
    Ability Description:
    Infect the target enemy with nanites, dealing 25 damage per second until they die. Upon death, the target explodes, dealing 200 damage to all nearby enemies.

    “Man, this party stinks.”
    Ability Button Description:
    Deals 25 damage per second to the target enemy until they die. Upon death, the enemy explodes, dealing 200 damage to all nearby enemies.
    Ability Cost: 40 Energy
    Ability Cooldown: 30 Seconds
    Ability Filters: Ground, Air
    Effect:
    See Button Description.
    Visuals:
    TBD
    Transient: No
    Hotkey: G


    Ability Name: No Talk
    Ability Description:
    Channel to stun the target enemy for up to 3 seconds.

    Well, let's just leave it at that for now, shall we?
    Ability Button Description:
    Channel to stun the target enemy for up to 3 seconds.
    Ability Cost: 50 Energy
    Ability Cooldown: 60 Seconds
    Ability Filters: Ground, Air
    Effect:
    See Button Description.
    Visuals:
    TBD
    Transient: No
    Hotkey: G

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