IC Rework: GunnerThis is where the DPS tree for the Assault lives now. Now that he doesn't share a room with a tank anymore, the Gunner's armor has been knocked down to 2, but he's getting some interesting new toys like better Critical Strike effects and Mag Link. STATS Class Name: Gunner Class Biography: Gunners are heavy weapon specialists, using Critical Strikes to deal damage and featuring enormous ammunition pools. Hitpoints: 220 Hitpoint regen: 0.55 Shields: 50 Shield regen: 1 Energy: 100 Energy regen: 1 Armor: 2 Shield Armor: 1 Movespeed: 2.0 Weight Class: Heavy Soundset: Viking Default Color: Dark Red ABILITIES Ability Name: Burst Fire Ability Button Description: Increases Attack Speed by 100% for 4 seconds. Ability Cost: 10 Energy Ability Cooldown: 5 Seconds (on cast) Ability Filters: Self Effect: See Description. Visuals: Alarak_DeadlyCharge_Trail.m3 on Weapon. Swoopy trails should go along the length of the weapon, moving towards the barrel. May require some resizing. Transient: Yes Hotkey: F Talent Name: Extended Burst Talent Description: Increases Burst Fire's duration by 50%. Effect: Increases Burst Fire's duration from 4 to 6 seconds. Talent Name: Full Auto Talent Description: Increases Burst Fire's Attack Speed bonus by 50%. Effect: Increases Burst Fire's Attack Speed bonus from 100% to 150%. Talent Name: Lay Waste Talent Description: Burst Fire also doubles the Gunner's Critical Strike rate while active. Effect: See Description. Counts for all Critical Strike effects that the Gunner has, including weapon mods such as Flechette Rounds and medal sources. Ability Name: Mag Link Ability Button Description: After 2 seconds, adds a single Magazine's worth of rounds to the currently loaded ammunition. Ability Cost: 20 Energy Ability Cooldown: 8 Seconds (on cast) Ability Filters: Self Effect: See Description. Casting time is 2 seconds, and disables attack while active. Visuals: Duration bar. Transient: Yes Hotkey: V Talent Name: Swift Hook Talent Description: Decreases casting time of Mag Link by 50%. Effect: Reduces the casting time of Mag Link from 2 seconds to 1 second. Talent Name: Multitasking Talent Description: The Gunner is no longer restricted from attacking while using Mag Link. Effect: See Description. Talent Name: Ready Up Talent Description: Reduces Mag Link's cooldown by 50%. Effect: Reduces Mag Link's cooldown from 8 seconds to 4 seconds. Ability Name: Ammunition Feed [Passive] Ability Button Description: The Gunner can load two Magazines into their weapon at once. Effect: See Description. Default Gunner ammunition pool is 60, reloading takes two Magazines. Visuals: None. Talent Name: Extra Rounds Talent Description: Increases the base size of all Magazines by 33%. Effect: Increases Magazine size from 30 to 40. Default Gunner ammunition pool would increase from 60 to 80 as a result. Talent Name: Three's A Party Talent Description: The Gunner can load an additional Magazine into their weapon. Effect: Increases Magazines loaded from 2 to 3, result in 90 rounds (base) or 120 rounds (with Extra Rounds). Talent Name: Tuning Kit Talent Description: Doubles the effectiveness of Standard Ammo Mods. Effect: See Description and this thread. HE, AP, Flechette, and Plasma Core mods have their damages doubled. Expanding Rounds have their slow values doubled. Ability Name: Critical Strike [Passive] Ability Button Description: The Gunner has a 20% chance to deal additional damage based on their weapon. Effect: See Description. Visuals: Standard spooky red Critical Strike numbers. Talent Name: Lucky Shot Talent Description: Adds 10% to the Gunner's Critical Strike chance. Effect: See Description. Talent Name: Exploding Knees Talent Description: Critical Strikes reduce enemy Movement Speed by 20% for 1 second. Effect: See Description. Talent Name: Smash 'Em Talent Description: Increases the Armor Penetration of Critical Strikes by 50%. Effect: See Description. ULTIMATES Ability Name: Lockdown Ability Description: The Gunner entrenches themselves, increasing their Weapon Range by 5 and their Weapon Damage by 50%. Lockdown automatically deploys and packs up the Heavy Machine Gun when used. “I am the tower, the defender of all I survey. I will lay waste to my enemies so that those I watch over may be safe. I will be vigilant so those that I defend may live without worry, for I am the tower, and they are protected.” Ability Button Description: (Toggle ON) Increases Weapon Damage by 50% and Range by 5, but immobilizes the Gunner. (Toggle OFF) End Lockdown, allowing the Gunner to move again. Ability Cost: 20 Energy Ability Cooldown: 5 Seconds Effect: See Button Description. Engaging and disengaging the ability both have a 1 second casting time. Transient: No Hotkey: G Ability Name: Gemini Ability Description: Gain an additional Weapon slot. Weapons draw from the same ammunition pool and must be reloaded at the same time. “I figure; if a problem can be solved by shooting it, why not solve it twice as fast by shooting it with two guns?” Ability Button Description: (Activate) Equip the target weapon to your secondary weapon slot. (Deactivate) Drop the currently equipped secondary weapon. Weapon will be placed in your inventory, or on the ground if there is no room. Ability Cost: 10 Energy Ability Cooldown: 2.5 Seconds Effect: Adds the Gemini Weapon Slot to the Assault's Equipment Bar, the Secondary Weapon Button to the Assault's command card, and unlocks the Gemini ability. Gemini Weapon Slot cannot be normally interacted with, and the only method of placing/removing weapons in it is through the Gemini ability. Reloading uses the longer duration between the two weapons. Transient: No Hotkey: G Ability Name: Secondary Weapon Ability Button Description: [Insert Weapon Information Here] Effect: A button that displays the Item tooltip of the weapon that the Assault is currently using for Gemini.