IC Rework: GunnerThis is where the DPS tree for the Assault lives now. STATS Class Name: Gunner Class Biography: Gunners are heavy weapon specialists, using Critical Strikes to deal damage and featuring enormous ammunition pools. Hitpoints: 160 Hitpoint regen: 0.5 Shields: 20 Shield regen: 1 Energy: 100 Energy regen: 1 Movespeed: 2.2 Weight Class: Heavy Soundset: Viking Default Color: Red ABILITIES Ability Name: Concentrated Fire Ability Button Description: Increases Attack Speed by 80% for 4 seconds. Ability Cost: 10 Energy Ability Cooldown: 5 Seconds (on cast) Ability Filters: Self Effect: See Description. Visuals: Alarak_DeadlyCharge_Trail.m3 on Weapon. Swoopy trails should go along the length of the weapon, moving towards the barrel. May require some resizing. Transient: Yes Hotkey: F Talent Name: Extended Burst Talent Description: Increases the duration by 50%. Effect: Increases Concentrated Fire's duration from 4 to 6 seconds. Talent Name: Full Auto Talent Description: Increases the Attack Speed bonus by an additional 40%. Effect: Increases Concentrated Fire's Attack Speed bonus from 80% to 120%. Talent Name: Recoil Management Talent Description: Reduces the Energy Cost by 50%. Effect: Reduces Concentrated Fire's Energy Cost from 10 to 5. Ability Name: Advanced Targeting Ability Button Description: [Toggle ON] Increases Critical Chance by 40% while active, but drains 1 Energy per shot. [Toggle OFF] Reduces Critical Chance to normal and stops consuming Energy. Ability Cost: 1 Energy per shot, no activation/deactivation cost Ability Cooldown: 1 Second Ability Filters: Self Effect: See Description. Does not proc for Sidearms. Transient: Yes Hotkey: E Talent Name: Improved Subroutines Talent Description: Reduces the Energy consumed per attack by 25%. Effect: Reduces the Energy cost per attack from 1 to 0.75. Talent Name: Recoil Correction Talent Description: Increases Critical Chance by an additional 20%. Effect: Increases the Critical Chance granted by Advanced Targeting from 40% to 60%. Talent Name: Advanced Ballistics Talent Description: Advanced Targeting also increases Weapon Range by 5 while active. Effect: See Description Ability Name: Mag Link Ability Button Description: After 1 second, adds a single Magazine's worth of rounds to the currently loaded ammunition. Passive: The Gunner can load 2 Magazines at once. Ability Cost: 10 Energy Ability Cooldown: 5 Seconds (on cast) Ability Filters: Self Effect: See Description. Casting time is 1 second, and disables attack while active. Visuals: Duration bar. Transient: Yes Hotkey: V Talent Name: Rule of Threes Talent Description: Allows loading of an additional Magazine. Effect: Increases the amount of Magazines the Gunner can have loaded from 2 to 3. Talent Name: Extended Magazines Talent Description: Increases the size of all loaded Magazines by 33%. Effect: Individual Magazines provide 40 rounds instead of 30. Talent Name: Bullet Buffet Talent Description: Reduces the Cooldown by 50%. Effect: Cooldown is reduced from 5 seconds to 2.5 seconds. Ability Name: Critical Strike [Passive] Ability Button Description: The Gunner has a 20% chance to perform a Critical Hit. Critical Hits deal additional damage based on the weapon and ignore the Armored status. Effect: See Description. Visuals: Standard spooky red Critical Hit numbers. Talent Name: Lucky Shot Talent Description: Critical Strike increases the Critical Chance by an additional 10%. Effect: Increases Critical Strike's Critical Chance bonus from 20% to 30%. Talent Name: Devastator Talent Description: Critical Hits deal 25% additional damage. Effect: Increases the Critical Hit damage of all weapons by 25%. Talent Name: Stopping Power Talent Description: Critical Hits lower the victim's Movement Speed by 20% for 0.5 seconds. Effect: See Description. ULTIMATES Ability Name: Lockdown Ability Description: The Gunner entrenches themselves, increasing their Energy Regeneration by 300%. Lockdown automatically deploys and packs up the Heavy Machine Gun when used. “I could shoot this thing all day if I've got a comfortable place to sit.” Ability Button Description: (Toggle ON) Increases Energy Regeneration by 300%, but immobilizes the Gunner. (Toggle OFF) End Lockdown, allowing the Gunner to move again. Ability Cost: None Ability Cooldown: 1 Second (on cast) Effect: See Button Description. Actually increases Energy Regeneration by a flat 3 while active. Engaging and disengaging the ability both have a 1 second casting time. Transient: No Hotkey: G Ability Name: Gemini Ability Description: The Gunner sacrifices the ability to use heavy weapons to gain an additional Weapon slot. Weapons draw from the same ammunition pool and must be reloaded at the same time. “I figure; if a problem can be solved by shooting it, why not solve it twice as fast by shooting it with two guns?” Ability Button Description: (Activate) Equip the target weapon to your secondary weapon slot. (Deactivate) Drop the currently equipped secondary weapon. Weapon will be placed in your inventory, or on the ground if there is no room. Ability Cost: 10 Energy Ability Cooldown: 2.5 Seconds Effect: Adds the Gemini Weapon Slot to the Gunner's Equipment Bar, the Secondary Weapon Button to the Gunner's command card, and unlocks the Gemini ability. The Gemini Weapon Slot cannot be normally interacted with, and the only method of placing/removing weapons in it is through the Gemini ability. Reloading uses the longer duration between the two weapons. BIG SMELLY DEAL: The Gunner can no longer equip the Heavy Machine Gun or the Anti Materiel Rifle if they have chosen Gemini as their Ultimate. Transient: No Hotkey: G Ability Name: Secondary Weapon Ability Button Description: [Insert Weapon Information Here] Effect: A button that displays the Weapon tooltip of the weapon that the Assault is currently using for Gemini. Very specifically the Weapon tooltip - the Item Tooltip can be seen if the player mouses over Gemini Weapon Slot, so it doesn't need to be repeated.