IC Rework: Guardsman

Discussion in 'Class Discussion' started by Kith, Aug 8, 2016.

  1. Kith
    • Development Team
    • Designer

    Kith NOTD Staff: Anti-Fun Wizard Skeleton

    IC Rework:
    Guardsman

    This is where the Security Rifleman's skills are gonna live. Some neat potentials have been added due to the new framework, but things are more or less the same.

    STATS
    Class Name:
    Guardsman
    Class Biography: Guardsmen are the UGC's military police, often delegated to security detail and used for defensive operations when in combat.
    Hitpoints: 200
    Hitpoint regen: 0.35
    Shields: 40
    Shield regen: 1
    Energy: 100
    Energy regen: 1
    Armor: 2
    Shield Armor: 1
    Movespeed: 2.4
    Weight Class: Medium
    Soundset: Marine
    Default Color: Blue
    Class Attachment: Combat Shield

    ABILITIES
    Ability Name: Stun Grenade
    Ability Button Description:
    Throw a grenade that stuns enemies in a 2.5 radius for 2 seconds.
    Ability Cost: 20 Energy
    Ability Cooldown: 12 Seconds
    Ability Filters: Ground, Air
    Ability Range: 9
    Effect:
    See Button Description.
    Visuals:
    Uses the throwing animation.
    Projectile: EMPMissile.m3
    Impact: WarHoundRailGunMissileImpact.m3 and DisplacementFieldImpact.m3
    Transient: No
    Hotkey: Q

    Talent Name: Dazers
    Talent Description:
    Enemy Movement Speed is reduced by 40% for 2 seconds after the stun ends.
    Effect:
    See Description.

    Talent Name: Sonic Boom
    Talent Description:
    Stun Grenade's stun duration is increased by 50%.
    Effect:
    Stun effect duration is increased from 2 to 3 seconds.

    Upgrade Name: Crowd Control
    Upgrade Description:
    Increases Stun Grenade's effect radius by 40%.
    Effect:
    Increases Stun Grenade's area of effect from 2.5 to 3.5.


    Ability Name: Buddy System
    (Activate)
    Designate a player as your Battle Buddy, granting two-way Shared Vision and 10% increased Movement Speed.

    (Deactivate)
    Break the link between the Guardsman and the Battle Buddy.
    Ability Cost: 40
    Ability Cooldown: 30 Seconds (on effect end)
    Ability Filters: Heroic, Not Self
    Ability Range: 4, Global Leash Range
    Effect:
    See Button Description.
    Visuals:
    Void_Hero_Circle.m3 underneath the Guardsman and the Battle Buddy. The Guardsman's circle rotates to face the Battle Buddy's, and vice-versa.
    Transient: Yes
    Hotkey: W

    Talent Name: Snake In
    Talent Description:
    If the Battle Buddy is invisible, the Guardsman becomes invisible as well. The Guardsman can act without restriction while invisible.
    Effect:
    See Description.

    Talent Name: Lean On Me
    Talent Description:
    The Battle Buddy and the Guardsman become immune to the slowing effects of Fractures and Breakages while within 4 range of each other.
    Effect:
    See Description. Does not prevent the other penalties, such as ability restrictions.

    Upgrade Name: Sharing Is Caring
    Upgrade Description:
    The Battle Buddy is healed by First Aid when within 4 range of the Guardsman.
    Effect:
    See Description


    Ability Name: First Aid
    Ability Button Description:
    Instantly restores 50 health.
    Ability Cost: 10 Energy
    Ability Cooldown: 8 Seconds
    Ability Filters: Self
    Effect:
    See Button Description.
    Visuals:
    MedicHeal.m3 on the Guardsman's torso/center.
    Transient: Yes
    Hotkey: E

    Talent Name: Gauze
    Talent Description:
    First Aid cures 1 Open Wound ailment.
    Effect:
    See Description.

    Talent Name: Antidote
    Talent Description:
    First Aid cures 1 Venom ailment.
    Effect:
    See Description.

    Upgrade Name: Painkillers
    Upgrade Description:
    First Aid restores 25 Shields.
    Effect:
    See Description.


    Ability Name: Defensive Fire [Passive]
    Ability Button Description:
    The Guardsman's attacks lower the Movement Speed of the target by 15% for 0.25 seconds.
    Effect:
    See Description.
    Visuals:
    Some kind of "slow pulse" on the affected enemies.

    Talent Name: Interference
    Talent Description:
    Defensive Fire also reduces Attack Speed by 15%.
    Effect:
    See Description.

    Talent Name: Suppression
    Talent Description:
    Increases Defensive Fire's effect duration to 1 second.
    Effect:
    Defensive Fire's effect duration is increased from 0.25 to 1.

    Talent Name: Line of Fire
    Talent Description:
    Defensive Fire's effect also applies to enemies damaged by weapon splash.
    Effect:
    See Description.


    ULTIMATES
    Ability Name:
    Sonic Trap
    Ability Description:
    Sonic Traps activate when an enemy comes near and will push back all non-Massive enemies within a 6 radius and stun them for 1 second. Massive enemies will not be pushed or stunned, but will have their Movement Speed reduced by 30% for 1 second.

    “If you need to keep an area clear of interlopers, this is the way to do it.”
    Ability Button Description:
    Sonic Traps will push back all non-Massive enemies within a 6 radius and stun them for 2 seconds. Massive enemies will not be pushed or stunned, but will have their Movement Speed reduced by 30% for 2 seconds. Sonic Traps have a 15 second cooldown between activations. Only one Sonic Trap may be active at a time.
    Ability Cost: 50 Energy
    Ability Cooldown: 60 Seconds
    Ability Filters: Ground
    Ability Range: 2.5
    Effect:
    Places a Sonic Trap at the target location. The activation occurs if an enemy unit comes within 3 radius of the Sonic Trap. Units are knocked back a distance of 4. If a new Sonic Trap is built while the original is active, the original is destroyed.
    Visuals:
    Unchanged from the current Sonic Trap. I might change the unit model, though.
    Transient: No
    Hotkey: G


    Ability Name: K-9 Unit
    Ability Description:
    The K-9 Unit is a robotic hound that has a small inventory and can be used to aid in defense and scouting.

    “Man’s best friend isn’t a dog anymore - it’s a dog-shaped robot buddy.”
    Ability Button Description:
    Deploy a K-9 Unit robotic companion.
    Ability Cost: 50 Energy
    Ability Cooldown: 60 Seconds (on cast)
    Ability Filters: Self
    Effect:
    Creates a K-9 Unit at the Guardsman's location and automatically adds it to the player's selection group. A full stat rundown is included in the Spoiler tags below.
    Transient: Yes
    Hotkey: G
    Show Spoiler

    Names: Dogmeat, Barkspawn, Mahalo, Rex, Bandit, Rush, Blade Wolf, Rusty
    Unit Soundset: Predator
    Unit Type: Mechanical, Light
    Health: 300
    Health Regeneration: 0.45
    Armor: 4
    Sight Range: 12
    Detection Range: 12
    Movespeed: 2.5
    Weight Class: Light
    Backpack Size: 4, no item type restrictions
    Threat Rating: Equal to normal class's

    Attack: Titanium Claw
    Damage: 25 + 25 vs Light
    Armor Reduction: 3
    Attack Speed: 0.4
    Range: 1

    Ability Name: Maul
    Ability Button Description:
    The K-9 Unit's attacks stun Non-Massive units for 0.1 seconds.
    Effect:
    See Button Description.

    Ability Name: Mechanical
    Ability Button Description:
    Mechanical units are immune to ailments, but can be hacked. Hacking can result in canceled orders, freezing, and possible hijacking of the unit.
    Effect:
    A passive button explaining the ins and outs of a Mechanical unit.

    Ability Name: Low Profile
    Ability Button Description:
    The K-9 Unit’s low profile makes it difficult to hit, providing 50% evasion against ranged attacks.
    Effect:
    See Button Description.

    Ability Name: Sprint
    Ability Button Description:
    Increases movement speed by 40% for 6 seconds.
    Ability Cooldown: 12 Seconds
    Effect:
    See Button Description.
    Hotkey: Z

    Ability Name: Jump
    Ability Button Description:
    Jump to the target location. Jumping can be used to descend terrain levels, but not ascend them. Jumping from high cliffs can cause damage.
    Effect:
    Uses the Heavy version of the Jump ability.
    Hotkey: C

    Ability Name: Hold Fire/Weapons Free
    Ability Button Description:
    (Hold Fire)
    Prevents the unit from automatically acquiring nearby enemies to attack.

    (Weapons Free)
    Allows the unit to attack nearby enemies automatically.
    Effect:
    See Button Description.
    Hotkey: X
    Last edited: Mar 29, 2017
  2. Blaqk
    • Development Team
    • Webmaster/Liaison

    Blaqk NOTD Staff: Bugs, Pugs, and Scruggs

    Suppression seems underwhelming compared to the alternatives.
  3. Kith
    • Development Team
    • Designer

    Kith NOTD Staff: Anti-Fun Wizard Skeleton

    That's because I'm a big dumb. Default duration of Defensive Fire is supposed to be 0.25 seconds, Suppression is supposed to increase it to 1 second.
  4. Ability
    • Development Team
    • NOTD Creator

    Ability NOTD Creator

    Looks good
    • Useful Useful x 1
  5. ElCapitane

    ElCapitane New Member

    sonic. my love... there it is.
  6. Kith
    • Development Team
    • Designer

    Kith NOTD Staff: Anti-Fun Wizard Skeleton

    And buffed, technically. Longer cooldown between activations, but now it doesn't have a charge limit.
  7. ElCapitane

    ElCapitane New Member

    Sounds op AF. yay

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