Unimplemented IC Rework: Guardsman

Discussion in 'Class Discussion' started by Kith, Aug 8, 2016.

  1. Kith
    • Development Team
    • Designer

    Kith NOTD Staff: Anti-Fun Wizard Skeleton

    IC Rework:
    Guardsman

    It kinda looks like the old Survival Rifleman. If you squint.

    STATS
    Class Name:
    Guardsman
    Class Biography: Guardsmen are the UGC's military police, specializing in crowd control, guard duty, and defensive operations.
    Hitpoints: 160
    Hitpoint regen: 0.5
    Shields: 30
    Shield regen: 1
    Energy: 100
    Energy regen: 1
    Armored: No
    Movespeed: 2.4
    Weight Class: Medium
    Soundset: Trooper
    Default Color: Teal
    Class Attachment: Combat Shield

    ABILITIES
    Ability Name: Thundercloud Grenade
    Ability Button Description:
    Creates a 2.0 radius cloud that deals 20 damage per second to enemies and lowers their Movement Speed by 25% for 8 seconds.
    Ability Cost: 20 Energy
    Ability Cooldown: 10 Seconds (on cast)
    Ability Filters: Ground, Air
    Ability Range: 9
    Effect:
    See Button Description. Actually deals 10 damage per 0.5 seconds. Slow effect ends as soon as the enemy exits the cloud.
    Visuals:
    Uses the throwing animation.
    Projectile: EMPMissile.m3
    Impact: WarHoundRailGunMissileImpact.m3
    Effect: XelNaga_PsionicStormCloud.m3
    Transient: No
    Hotkey: Q

    Talent Name: Storm Bank
    Talent Description:
    Increases the effect radius from 2.0 to 2.5.
    Effect:
    See Description.

    Talent Name: Thunderstruck
    Talent Description:
    Increases the Movement Speed reduction to 35%.
    Effect:
    See Description.

    Upgrade Name: Shock Therapy
    Upgrade Description:
    Taser Rounds deal double damage to enemies within the cloud.
    Effect:
    See Description.


    Ability Name: Support Turret
    Ability Button Description:
    Deploy a turret with 50 health that will shoot enemies that the Guardsman attacks, dealing 25 damage per shot.

    Only one Support Turret may be active at a time.
    Ability Cost: 25 Energy
    Ability Cooldown: 15 Seconds (on cast)
    Ability Filters: Ground
    Ability Range: 3
    Effect:
    See Button Description. Uses the Placement Grid.
    Transient: No
    Hotkey: E

    Show Spoiler
    Support Turret
    Unit Soundset: None
    Unit Type: Mechanical, Structure
    Unit Flag: Unselectable
    Build Grid Size: 1x1
    Health: 50
    Health Regeneration: 0.5
    Sight Range: 1

    Attack: Support Turret
    Damage: 25
    vs Armored: 17.5
    Attack Speed: 0.5
    Range: 20


    Talent Name: Extra Plating
    Talent Description:
    Makes the Support Turret Armored and increases its health from 50 to 100.
    Effect:
    See Description.

    Talent Name: Reasonable Force
    Talent Description:
    Removes the Support Turret's damage penalty against Armored units.
    Effect:
    See Description.

    Upgrade Name: Static Defense
    Upgrade Description:
    The Support Turret's attacks also benefit from Taser Rounds.
    Effect:
    See Description. Includes upgrades.


    Ability Name: Buddy System
    Designate a player as your Battle Buddy, granting two-way Shared Vision and 10% increased Movement Speed.
    Ability Cost: 40 Energy
    Ability Cooldown: 20 Seconds (on effect end)
    Ability Filters: Heroic, Not Self
    Ability Range: 4, Global Leash Range
    Effect:
    See Button Description. Ability is disabled while Buddy System is active. Both characters gain 10% increased Movement Speed while active.
    Visuals:
    Void_Hero_Circle.m3 (team color of Blue) underneath the Guardsman and the Battle Buddy. The Guardsman's circle rotates to face the Battle Buddy's, and vice-versa. Does not apply to the Guardsman or the K-9 Unit while the K-9 Unit is active.
    Transient: Yes
    Hotkey: W

    Ability Name: Cancel Buddy System
    Removes the Battle Buddy effect from the Guardsman and the current target.
    Ability Cost: None
    Ability Cooldown: None
    Ability Range: Self
    Effect:
    See Button Description. If Cancel Buddy System is used while a K-9 Unit is active, it will use its Self-Destruct ability.
    Visuals:
    Removes the Void_Hero_Circle.m3 effect from the Guardsman and the (former) Battle Buddy.
    Transient: Yes
    Hotkey: T

    Talent Name: Snake In
    Talent Description:
    If the Battle Buddy is invisible, the Guardsman becomes invisible as well. The Guardsman can act without restriction while invisible.
    Effect:
    See Description. Effect is called "Buddy Cloak".

    Talent Name: First Aid
    Talent Description:
    If the Guardsman uses a healing item (Medkit, Bandage, Antivenom), it will also affect the current Battle Buddy.
    Effect:
    See Description.

    Upgrade Name: Dog-Shaped Robot Buddy
    Upgrade Description:
    The Guardsman can create a K-9 Unit robotic companion by using Battle Buddy on himself. The K-9 Unit is a durable scout with a melee attack.
    Effect:
    See Description.

    Show Spoiler
    K-9 Unit
    Names:
    Dogmeat, Barkspawn, Mahalo, Rex, Bandit, Rush, Blade Wolf, Rusty
    Unit Soundset: Predator
    Unit Type: Mechanical, Armored
    Health: 100
    Health Regeneration: 0.25
    Sight Range: 12
    Detection Range: 12
    Movespeed: 2.5

    Attack: Titanium Claw
    Damage: 30
    vs Armored: 21
    Attack Speed: 0.4
    Range: 1.25

    Ability Name: Maul
    Ability Button Description:
    The K-9 Unit's attacks stun Non-Armored units for 0.1 seconds.
    Effect:
    See Button Description.

    Ability Name: Mechanical
    Ability Button Description:
    Mechanical units are immune to Ailments.
    Effect:
    See Button Description.

    Ability Name: Sprint
    Ability Button Description:
    Increases movement speed by 40% for 6 seconds.
    Ability Cooldown: 12 Seconds
    Effect:
    See Button Description.
    Hotkey: Z

    Ability Name: Jump
    Ability Button Description:
    Jump to the target location. Jumping can be used to descend terrain levels, but not ascend them. Jumping from high cliffs can cause damage.
    Effect:
    Uses the Heavy version of the Jump ability.
    Hotkey: C

    Ability Name: Hold Fire/Weapons Free
    Ability Button Description:
    (Hold Fire)
    Prevents the unit from automatically acquiring nearby enemies to attack.

    (Weapons Free)
    Allows the unit to attack nearby enemies automatically.
    Effect:
    See Button Description.
    Hotkey: X

    Ability Name: Self-Destruct
    Ability Button Description:
    Destroys the unit harmlessly.
    Effect:
    See Button Description.
    Hotkey: T



    Ability Name: Taser Rounds [Passive]
    Ability Button Description:
    When equipped with bullet-based weapons, the Guardsman's attacks deal +2 damage and briefly stun Non-Armored enemies.
    Effect:
    See Description. Bonus damage is listed on the Unit Information Panel. Stun lasts for 0.05 seconds. Stun only affects primary target of attacks, splash is discounted.

    Works with the following weapons:
    Assault Rifle
    Sub-Machine Gun
    Medium Machine Gun
    Heavy Machine Gun
    Marksman Rifle
    Anti-Materiel Rifle
    Visuals:
    To be decided. Kith note: Don't overdo it.

    Talent Name: High Voltage
    Talent Description:
    Increases the damage bonus of Taser Rounds to +4.
    Effect:
    See Description.

    Talent Name: Grounded
    Talent Description:
    Taser Rounds reduce the Movement Speed of Armored enemies by 10%.
    Effect:
    See Description. Effect lasts for 0.25 seconds.

    Talent Name: Muscle Spasms
    Talent Description:
    Enemies damaged by Taser Rounds have their Attack Speed lowered by 10%.
    Effect:
    See Description. Effect is based on what gets damaged by Taser Rounds, not what gets stunned, so this works on Armored enemies. Effect lasts for 0.25 seconds.


    ULTIMATES
    Ability Name:
    Sonic Trap
    Ability Description:
    Sonic Traps activate when an enemy comes near, pushing back all non-Massive enemies within a 6 radius and stuning them for 1 second. Massive enemies will not be pushed or stunned, but will have their Movement Speed reduced by 30% for 1 second.

    “If you need to keep an area clear of interlopers, this is the way to do it.”
    Ability Button Description:
    Sonic Traps will push back all non-Massive enemies within a 6 radius and stun them for 1 second. Massive enemies will not be pushed or stunned, but will have their Movement Speed reduced by 30% for 1 seconds. Sonic Traps have a 12 second cooldown between activations.

    Only one Sonic Trap may be active at a time.
    Ability Cost: 50 Energy
    Ability Cooldown: 60 Seconds (on cast)
    Ability Filters: Ground
    Ability Range: 2.5
    Effect:
    Places a Sonic Trap at the target location. The activation occurs if an enemy unit comes within 3 radius of the Sonic Trap. Units are knocked back a distance of 4. If a new Sonic Trap is built while the original is active, the original is destroyed.
    Visuals:
    Unchanged from the current Sonic Trap. I might change the unit model, though.
    Transient: No
    Hotkey: G


    Ability Name: Detain
    Ability Description:
    Launch a nanosteel net to snare an enemy, rendering them unable to move for 3 seconds. Airborne enemies will be dragged to the ground, causing them to be targeted as ground units for the duration.

    “Remember: these things don't replace handcuffs, they just keep perps in place so you don't have to chase after them.”
    Ability Button Description:
    Snares an enemy, rooting them in place for 3 seconds. Airborne enemies will be dragged to the ground and able to be targeted by ground weapons while snared.
    Ability Cost: 40 Energy
    Ability Cooldown: 30 Seconds (on cast)
    Ability Filters: Enemy, Ground, Air
    Ability Range: 12
    Effect:
    See Description.
    Transient: No
    Hotkey: G
  2. Blaqk
    • Development Team
    • Webmaster/Ops

    Blaqk NOTD Staff: Operations and Web

    Suppression seems underwhelming compared to the alternatives.
  3. Kith
    • Development Team
    • Designer

    Kith NOTD Staff: Anti-Fun Wizard Skeleton

    That's because I'm a big dumb. Default duration of Defensive Fire is supposed to be 0.25 seconds, Suppression is supposed to increase it to 1 second.
  4. Ability
    • Development Team
    • NOTD Creator

    Ability NOTD Creator

    Looks good
    • Useful Useful x 1
  5. ElCapitane

    ElCapitane New Member

    sonic. my love... there it is.
  6. Kith
    • Development Team
    • Designer

    Kith NOTD Staff: Anti-Fun Wizard Skeleton

    And buffed, technically. Longer cooldown between activations, but now it doesn't have a charge limit.
  7. ElCapitane

    ElCapitane New Member

    Sounds op AF. yay
  8. Kith
    • Development Team
    • Designer

    Kith NOTD Staff: Anti-Fun Wizard Skeleton

    UPDATES
    • Replaced Stun Grenade with Thundercloud Grenade. It's like Psi Storm and Smoke Grenade had a baby!
    • Replaced First Aid with Support Turret. It shoots at things that the Guardsman is currently shooting at. If the Guardsman is not currently attacking something within the Support Turret's range, well... it does nothing!
    • Updated Buddy System. Minor stat adjustments and new talents ahoy!
    • First Aid was moved to a Talent for Buddy System. First Aid as a main ability made the Guardsman too durable, plain and simple.
    • K-9 Unit was moved to a Talent for Buddy System. Nobody used the damn thing in its previous state despite being potentially the strongest ult in the game, so it's a talent now for Guardsmen who think having real friends is for Lame-Os.
    • Replaced Defensive Fire with Taser Rounds. They stun things! Also they add a flat damage bonus, meaning they're good for weapons like the SMG or the Assault Rifle that attack quickly. They're also good for those weapons because Taser Rounds straight up do not work for anything that doesn't shoot bullets.
    • Sonic Trapsgot minor adjustments. Mana costs and cooldowns and ability durations and yadda yadda got adjusted, but it's still the same ability.
    • New Ultimate: Detainment Drone. It roots things in place. If you get a perfect cast on a boss, it'll nail that loser to the floor for a whopping five seconds!
  9. Kith
    • Development Team
    • Designer

    Kith NOTD Staff: Anti-Fun Wizard Skeleton

    Detainment Drone was changed to plain ol' Detain for the sake of development sanity and to prevent potential bugs.

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