Unimplemented IC Rework: Demolitions

Discussion in 'Class Discussion' started by Kith, Oct 24, 2017.

  1. Kith
    • Development Team
    • Designer

    Kith NOTD Staff: Anti-Fun Wizard Skeleton

    IC Rework:
    Demolitions

    The Demolitions is going to be formatted a little differently from the other classes because of how they function. The Demo's new and interesting gimmick is that the MD-5 and Chain Explosive abilities have no energy cost or cooldown, but operate entirely on charges created by the special ability called Bomb Bag (which DOES have an Energy Cost). This is to allow the Demo to place as many bombs as they want at once while still retaining the cost of placing them in the first place. Due to Bomb Bag's importance to the Demo's kit, it will be listed before the rest of the abilities.

    STATS
    Class Name:
    Demolitions
    Class Biography: Demolitions are explosives experts, able to create powerful and versatile traps to obliterate enemies.
    Hitpoints: 160
    Hitpoint regen: 0.5
    Shields: 30
    Shield regen: 1
    Energy: 100
    Energy regen: 1
    Armored: No
    Movespeed: 2.4
    Weight Class: Medium
    Soundset: Marauder
    Default Color: Yellow
    Class Attachment: Backpack

    ABILITIES
    Ability Name:
    Bomb Bag
    Ability Button Description:
    Creates 1 MD-5 Mine and 2 Chain Explosives.

    Right-click to activate Auto-Cast.
    Ability Cost: 40 Energy
    Ability Cooldown: 4 seconds
    Ability Filters: Self
    Effect:
    Increases the MD-5 Mine charge count by 1 and the Chain Explosive charge count by 2. Can be autocast.
    Visuals:
    None.
    Transient: Yes
    Hotkey: V

    Behavior Name: Trigger
    Effect:
    None, but is a requirement for the MD-5's detonation. Has a duration of 1 second. Can only be applied to units with the Explosive tag.

    Behavior Name: Explosion
    Effect:
    None, but is a requirement for the Chain Explosive's detonation. Has a duration of 1 second. Can only be applied to units with the Explosive tag.


    Ability Name: MD-5 Mine
    Ability Button Description:
    Places an MD-5 Mine at the target location. MD-5s deal 100 damage in a 3.0 radius when activated.

    MD-5 Mines can only be activated by Remote Trigger.
    Ability Cost: None
    Ability Cooldown: None
    Ability Filters: Ground, Air
    Ability Range: 2
    Effect:
    Creates an MD-5 Mine at the target location. Has 5 charges by default and a 50 charge maximum.
    Visuals:
    Uses the DOM Psi Emitter model.
    Transient: No
    Hotkey: Q

    Show Spoiler
    MD-5 Mine
    Attribute Tag: Explosive
    Flags: Non-Selectable, Non-Targetable, Invulnerable
    Sight Range: None

    Ability Name: Detonate
    Effect:
    Deals 100 damage to enemies in a 3.0 radius and applies the "Explosion" behavior to units within a 3.0 radius. Auto-cast enabled by default.
    Validator Requirements:
    The "Trigger" Behavior is applied.
    There are no Allied Biological or Mechanical units within a 3.0 radius.


    Talent Name: Ground Zero
    Talent Description:
    MD-5s deal double damage to enemies in the center of the explosion.
    Effect:
    MD-5 Mines deal an additional 100 damage to enemies in a 1.5 radius.

    Talent Name: Shell Shock
    Talent Description:
    MD-5 explosions lowers enemy Movement Speed by 30% for 3 seconds.
    Effect:
    See Description.

    Talent Name: Area Monitors
    Talent Description:
    MD-5s gain 5 Sight range.
    Effect:
    See Description. Is an upgrade to the Sight Radius stat for the MD-5 Mine unit, not a reveal effect.


    Ability Name: Chain Explosive
    Ability Button Description:
    Places Chain Explosive at the target location. Chain Explosives deal 100 damage in a 3.0 radius when activated.

    Chain Explosives can only be activated by the detonations of MD-5s and Satchel Charges.
    Ability Cost: None
    Ability Cooldown: None
    Ability Filters: Ground, Air
    Ability Range: 2
    Effect:
    Creates a Chain Explosive at the target location. Has 10 charges by default and a 50 charge maximum.
    Visuals:
    Uses the Spider Mine model.
    Transient: No
    Hotkey: W

    Show Spoiler
    Chain Explosive
    Attribute Tag: Explosive
    Flags: Non-Selectable, Non-Targetable, Invulnerable
    Sight Range: None

    Ability Name: Detonate
    Effect:
    Deals 100 damage to enemies in a 3.0 radius and applies the "Explosion" Behavior to units within a 3.0 radius. Auto-cast enabled by default.
    Validator Requirements:
    The "Explosion" Behavior is applied.
    There are no Allied Biological or Mechanical units within a 3.0 radius.


    Talent Name: Collateral Damage
    Talent Description:
    Increases Chain Explosive damage by 2% for every enemy unit within its blast radius.
    Effect:
    Chain Explosives gain 2% bonus damage for every enemy unit within a 3.0 radius.

    Talent Name: Excessive Force
    Talent Description:
    Increases Chain Explosive damage by 2% for every bomb within its blast radius.
    Effect:
    Chain Explosives gain 2% bonus damage for every MD-5 Mine and Chain Explosive within a 3.0 radius.

    Talent Name: Leftovers
    Talent Description:
    Bomb Bag creates 1 additional Chain Explosive on use.
    Effect:
    See Description.


    Ability Name: Remote Trigger
    Ability Button Description:
    Detonates all MD-5 Mines in a small area.
    Ability Cost: 5 Energy
    Ability Cooldown: None
    Ability Filters: MD-5 Mine
    Ability Range: 20
    Effect:
    Applies the "Trigger" Behavior to all MD-5 Mines in a 2.5 radius area.
    Visuals:
    Uses a standard Terran targeting splat, but other than that, none.
    Transient: Yes
    Hotkey: E

    Talent Name: Signal Booster
    Talent Description:
    Increases range to global.
    Effect:
    See Description. Also works for Remote Disarm.

    Talent Name: Trigger Happy
    Talent Description:
    Remote Trigger no longer costs Energy.
    Effect:
    See Description. Also works for Remote Disarm.

    Talent Name: Remote Disarm
    Talent Description:
    Adds Remote Disarm, which can be used to disable active bombs. Disarmed bombs can be reclaimed by walking into them.
    Effect:
    Grants the Remote Disarm ability.

    Show Spoiler
    Ability Name: Remote Disarm
    Ability Button Description:
    Disarms all MD-5 Mines and Chain Explosives in a small area.
    Ability Cost: 5 Energy
    Ability Cooldown: None
    Ability Filters: MD-5 Mine, Chain Explosive
    Ability Range: 20
    Effect:
    Converts MD-5 Mines and Chain Explosives into Pickup-style items (similar to the Grenades and Plasma Ammo from Piercing the Shroud) that grant charges to their parent abilities when walked over. Said pickup forms are also non-targetable/non-selectable/invulnerable and can only be collected by the player that created them.
    Visuals:
    Uses a standard Terran targeting splat, but other than that, none.
    Transient: Yes
    Hotkey: F



    Ability Name: Demolitions Expert [Passive]
    Ability Button Description:
    The Demolitions' bombs will not detonate if an allied unit is within their effect radius.
    Effect:
    See Description. Serves as an explanation of MD-5 and Chain anti-TK mechanics.

    Talent Name: Taskmaster
    Talent Description:
    Reduces the Energy Cost of Bomb Bag by 5.
    Effect:
    See Description.

    Talent Name: Stockpile
    Talent Description:
    Increases the amount of MD-5 Mines and Chain Explosives the Demolitions can carry by 100%.
    Effect:
    MD-5 Mine and Chain Explosive abilities have their charge maximums increased from 50 to 100.

    Talent Name: Primed and Ready
    Talent Description:
    Increases the placement range of MD-5 Mines and Chain Explosives to 6.
    Effect:
    See Description.


    ULTIMATES
    Ability Name:
    Satchel Charge
    Ability Description:
    A powerful explosive that deals 1000 damage in a large area after a 5 second countdown.

    “Kills buildings, tanks, your mother-in-law – truly a multi-purpose device.”
    Ability Button Description:
    Throw a Satchel Charge that deals 1000 damage in a 6.0 radius after a 5 second fuse.

    Satchel Charges will fizzle harmlessly if they would damage an allied unit.
    Ability Cost: 40 Energy
    Ability Cooldown: 30 seconds
    Ability Filters: Ground, Air
    Ability Range: 8
    Effect:
    Throws a Satchel Charge at the target location. If an allied Biological or Mechanical unit is within 6 radius at the end of the countdown, the unit dies and deals no damage.
    Transient: No
    Hotkey: G


    Ability Name: Little Buster
    Ability Description:
    A powerful shaped charge that deals 2000 damage to a single target. Guaranteed to destroy Structures.

    “It's not the size of the dog in the fight, it's the size of the fight in the dog.”
    Ability Button Description:
    Place a shaped charge that deals 2000 damage after a 3 second countdown. Guaranteed to destroy Structures.
    Ability Cost: 40 Energy
    Ability Cooldown: 30 Seconds
    Ability Filters: Ground
    Ability Range: 2.5
    Effect:
    See Button Description. Can be placed on Cave Structural Points.
    Transient: No
    Hotkey: G

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