For the last month or so, Huggers have been non functional, so it has been interesting to see how people play without them (effectively). Couple things have stood out to me 1) Teams still wipe, mainly becuase at the high SR and overall, the mobs are pretty heavy and regular (ambient spawns on NM games are everywhere, your almost always under attack). 2) Teams still stick together simply because of infestors and blind trains rolling around. Without a team, both of these tend to kill or lead to someone getting killed. Because of this, I've been going back and thinking about Huggers and how much impact they have on games and whether we should reexamine their role and their power As it stands, when Huggers worked, they spawn at random all over the map, the move towards random positions. En route they are non hostile and are easily killed. If they are stunned they will turn hostile and start hugging. Once they reach their desitnation they are revealed on the map for a short time, then disappear when the Fog of War recloaks them. Whenever a player approaches one, they start to move towards them and are revealed. Often times they move fast enough that the game doesn't update the revealing part of them, so they can become lost between Fog of War patches. When they do hug, they lose the property of revealing themselves. This leads to the infamous (coined by Reaper) Sniggers, who can grab a player and then leave the team sitting there. Sometimes road flares or traps can be used to reveal them, or if you have a SS recon, you can flare them. You can also use indirect fire methods (Mono, Engi Towers) to kill them or at least stun them out of hugging. Some players feel huggers add a nice challenge to the game, and also serves to promote teamwork by screwing over any rambo player. However the ninja huggers often also screw over teams through either bad placement (they hug down when you can't see) or bad timing (hugged in the middle of a boss fight) or someitmes just plain bad luck (combo of the 2 above + multiple huggers at once). I don't entirely like the aspect of luck where having multiple huggers at the wrong place at the wrong time = auto loss, especially given the heavy spawns that are present today (anyone hugged alone will be dead in seconds). They also, while preventing ramboing, also curtail various gameplay strategies. You are more or less forced to have 4 people together at all times until huggers are cleared. Since Road Flare are no guarantee to be present or available, they often also force class choices (you NEED a sscon/rofl/osoker/engi to counter them). I would propose huggers be adjusted/nerfed to allow more effective teamplay against them. Some of my suggestions are: 1) Huggers are permanently revealed 2) Huggers are revealed whenever they hug someone 3) Huggers hug is made into a timed ability, with a small grace window between hugs (say, like 5 seconds). 4) (Extreme Option) Remove huggers and up the spawns even further, or add more varied ambient spawns that can pressure teams more (Hulks in Chapter 1 for instance or occasional seekers). Any thoughts/ideas/suggestions?