Couple of folks have been asking me what my plans are regarding NOTD 2. The bottom line is that I haven't been hired to work on NOTD 2. I've made the offer, of course, but the big man said that's only gonna happen if he gets some more teammates to work on the map. As I'm sure everyone's noticed the slowdown ever since Ear's departure, Ability is only one guy with a very busy schedule (and if you know someone capable/trustworthy enough to help, ask them about working on NOTD). That really hasn't completely deterred me from working on some stuff on the side, though, so have a preview of what I'd like to see happen (and therefore what I've been working on): Variant Tier 3s: To add new dimensions to the classes, players will be able to choose between two final abilities at the end of the tree instead of just one. Jumping: With terrain designed around it. The Gravity Gun: With mechanics and items geared towards its presence. Giving the Commando an actual innate: Yep. Performance-based chapters: The better you play, the harder it gets, the higher the rewards. Randomized missions: At least 4 to 5 per chapter, with one granting the potential for the Gravity Gun to be upgraded to grab small to medium enemies and teammates. mert: Lots. Randomized bosses: Which are based on the missions played prior. More enemy variation: Who likes robots? A new Survival mode: Featuring unique bosses. New toys in the Credit Shop: Shinies for the faithful! So, yeah. Discuss, ask questions, have at it. Let's do some theorycraft.