Discussion in 'NOTD Discussion' started by Lord NiteShade, Apr 23, 2012.
I'm in an unhappy mood, so I'll let someone else elaborate.
There's this bug.
It involves Mind Link.
You: it seems that its only certain characters
after you left i mindlinked your demo and it still has xp ba
wait a second, i think i've figured out what makes it remove the xp bar
NiteShade: unit is psionic?
You: psi ops is yes
but no, the action of not cancelling mind link
then linking another marine
removes the xp bar
if you cancel mind link, THEN link another marine
it keeps the xp bar
NiteShade: right this all up
in the thread of rage
You: i'm just gonna post the replay
NiteShade: http://www.notdstarcraft.com/forum/show ... hp?tid=484
and it also seems to bug leaver control sporadically
NiteShade: any bug with leavers is
by nature going to be
You: mind linking a leaver, then mind linking another leaver, removes control from player of first leaver
NiteShade: once a player leaves player 13 ("Neutral) gets it
player 13 is shared control
triggers start effecting them in odd ways
starcraft 2 chat window with niteshade
also removing the xp bar displays unit shields, and the rank in vanilla sc2 that it would by nature be
you also cannot mindlink more than one marine
Strange actually. We played a pub with Ability to test the Ravaging Phantom which worked fine, but I told him of a different Mind Link bug (PO getting ML lvl3 regardless of level) that was introduced with this patch.
I was PO and MLed Reaper (Recon) and got vision just fine.
Then I got ML lvl2 and got Ability (Demo) MLed as well and XP bars were still there, vision too.
Then I cancelled ML and MLed Ability and Nerohun (Assault) again XP bars were there and people were levelling.
Since then there hasn't been another patch (not on EU at least and not according to changelog either)
Maybe there's more to it?
Still, the fun part is, ML was just moved from tree X to tree Y and it bugs out like that now with no other changes made to it.
Thats the annoying part. It should just be a behavior that reduces linked players damage taken, a condition that sets them to allied share vision status, and most likely a trigger to handle redistribution of health damage. Cancel link should just remove all the aforementioned effects. I don't actually know how you remove a units ability to level up, it's an inherent trait you can add to units (heros).
I've made some minor changes in next patch. Please let me know if it still happens. I've no idea why it would remove a players' leveling - there's nothing in script that does that.
Its definitely something in Cancel Link. Check to make sure it somehow isnt reassigning the units. I can't think of anything that would make them detectors either.
Points in perception, and having thermal sights will do that. Not sure if Scope, or Floodlights would.
(talking about detection)
Scope won't, floodlights will
lol ya, arcane was pretty upset our game of apollo when his scope derped. Its was funny watching him rage along with others that game.
Except lucid, he just sucks...
LMAO! Always hating on Lucid! If something goes wrong, just blame it on Lucid--which it actually was his fault because he was the one who mind-linked Arcane. F***ing guy...
I tend to blame Ability, such as the one game he was with us when Athena flat out did not spawn . Vk on Ability imminent.
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