This is a short guide for all beginners who wish to participate in private games but doesn't know what to do and how to do it. Class introduction: Why should you choose Rifleman at the first place, well simple - even if not played correctly this is a very decent and efficient class that provide nice control of the hordes of zombies or deals massive damage to single or multiple targets. Other classes have some restrictions, some drawbacks or have tasks that require knowledge of the game while the Rifleman can stay with the group all the time. So let's start with introducing the important character statistics: His energy regeneration is the highest among all classes so he can use skills without much of second though (and none of them do friendly fire). Vision is good thanks to his innate skill Focus Fire (giving +3 to a total of 13). So he can skip Ocular Implants in favour of other modifications. Large inventory space and 3 modification slots - you will have plenty of room to hold everything even if you are not sure what to do with it. It's good to have large variety of weapons in your disposal from which to choose versus specific foes. Ask the group for best weapons in your next encounter. Skill builds: How should you build it ? Well that differs from game to game, there are two skill trees at which one is DPS oriented the other is for crowd control. As for 'when and what' mainly you can decide if the team doesn't need anything in particular. Read carefully the skills from the NotD wiki page for statistic, synergy and combos. If you go the DPS route you should take 3 times critical strike and one point in Fire up before proceeding to Tier 2 skills. While giving a little less DPS it will save a lot of ammunition and when using Focus Fire your ammo consumption will be slow making it easier to time right your manual reload. At Tier 2 Grenade is the superior choice two points in them and you can entirely skip Weapons Proficiency (note: you will need it only if you use Barret, Heavy Machine Gun, Laser Rifle or Stinger MK3 as decreasing reload time will significantly increase their DPS) in favour of more points in Fire up. After on level 9 you take your tier 3 with the skill point of level 10 you can do 2 things. You can take a single point in Crippling Fire as it will give you the bonus move speed and attack speed de-buff on enemies as at level 1 is good enough as it gives 15% slow. If you don't have Survival Rifleman in your team it's very good choice. The other option is to fill the gaps in your Combat skills to increase even further your DPS. Survival or Trapper as they tend to call it is a little more complex as choices. You need at least one point in Crippling Fire as it's bonuses are best there. Saline is very good skill if your Medic is not that good or even some of the team keep taking hits and need lot's of medic's energy. The choice you make is better to be permanent as after you get your Tier 3 skill, you should aim to make as much DPS as possible. On Tier 2 both skills are very useful, Sonic Trap must be taken to level 2 as level 1 is not really that good, but Precision Shot is a powerful skill too especialy versus tough mobs and bosses. So whatever you take first, you should level-up the other too. Where to put my statistics ? If you are going the DPS route you should place every stats you've got on Perception, as it gives you more chance to score a critical hit and some detection relieving you from the need of Thermal Sight. After maxing it, points in both agility and intelligence is good. Personally I prefer intelligence as your need of extra energy is big after you start using your skills on every cooldown. Where if you choose to do the support role you should aim to take energy first and perception/agility as secondary. What weapons, modifications and other gear to take ? As a support Rifleman you have no need of anything still Rifleman is better user of any weapons than other non-DPS classes. For Heavy Machine Gun you are the second best user after Commando (and Arm Assault) as it's huge splash and not so big DPS is good for applying de-buffs such as Crippling Fear, AP's minus armor and HE's fire vulnerability so this modification are good for you if you have HMG. In general - any free gun your group have - take it, carry it and use it if needed. Give to other DPS classes if it's not spare. As DPS you should have lot's of weapons in your inventory and use appropriately. Learn or ask your team mates what to equip and when. Switch time for Rifleman is 50% faster you can change in mid-combat with nearly no penalty. For example in Easy Company you should have Gauss (versus hordes), m45 (versus Gargoyles and Erebos) and Flamethrower (vs Hulks, Zombie Eggs and Erebos and you can throw it away after Enhanced Erebos or if you find m5 Pulse Rifle). While you can use grenade and m45 you can conserve energy. With HE Flamerthrower's DPS is significantly higher. Nearly every weapon is yours, so take it and learn when to use it for maximizing DPS efficiency. What to do while holdout/moving across the map ? That's simple: DPS Rifleman just stay in the middle of the group and use Focus Fire, Grenades and Bloodlust of course with manual reload. Survival Rifleman should use Focus Fire and manual reload with some Precision Shots at important enemies - Agrons, Slashers, Titans and any Banelings, Beastlings and Infesters (if the group decide to kill it - DON'T get infester angry if the team doesn't focus it first) in sight. How to use traps - first you should choose good locations in the choke-points where enemies comes from and in the middle of the group, as they keep flyers in check. Traps too further away will make the enemy clump up and overwhelm you when the charges of the sonic trap end. Too close will be useless versus banelings and other strong enemies which require one hit to spread panic in the group. Second you should place few traps and just replenish them when their charges expire. No need to spam it every cooldown or make tons of them without using even half of them. When moving you should use the Hold Fire command and stick with the group, use Focus Fire for extra vision. If you see any gear - sprint, take, get back to the group. If you see enemy - shoot and if it's dangerous - take step away form it, flash on the mini-map so that your allies who doesn't saw it take appropriate measures. It's best to equip the lighter weapon available (pistol, shotgun and m5).