GOTB Cheese Fix

Discussion in 'NOTD Discussion' started by Blaqk, May 30, 2012.

  1. Blaqk
    • Development Team
    • Webmaster/Ops

    Blaqk NOTD Staff: Operations and Web

    Here ya go, Chief. You can remove his ability to cliffwalk since this is the only viable cheese spot and the directions to easily fix it are attached.

    It goes without saying, but do that to both of those houses.
  2. Ghost
    • Warden

    Ghost Warden

    The side effect would be that items could spawn inside the buildings and be completely invisible unless you stand inside the building in such a way that it makes it transparent to be able to select any items, no?

    Such issues (items spawning inside a doodad, therefore invisible) are currently part of the bug list and have seen fixes to them.

    Maybe a better idea for these houses would be to shrink them a tad +- move them a tad so you can't cheese there.

    Or, just shrink the GOTB collision a tad so he can just squeeze through there. That's the simplest of all fixes and will likely fix any other unintended cheesing right with it.
  3. Ability
    • Development Team
    • NOTD Creator

    Ability NOTD Creator

    Thanks. I've made some changes to that area and reduced GOTB size a little. Cliff walk will be removed in next patch.
  4. Blaqk
    • Development Team
    • Webmaster/Ops

    Blaqk NOTD Staff: Operations and Web

    That issue can be easily nullified with proper item spawn regions.

    Also, don't forget that anything larger than a player marine can't fit through that gap either. That includes every other boss, Roaches, Stalkers, Devourers, Agrons, etc. Make sure you tested that area with other enemies, as well.

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