General Tips and Tricks for Night of the Dead This is a list of general tips to playing NOTD that may not be obvious to the casual observer. Please feel free to incorporate any and all of these into your gameplay. Stick with your firing team. There is safety in numbers. Some classes, such as mobility recon and subtlety marksman, are effective scout classes. However, you should only solo if you ask permission and you are sure that you can survive and your team doesn't need you for the next segment. (unknown soldier) Soloing infestors is not recommended, as in higher difficulty games they spawn banelings when attacked and creep and parasites when killed. It is never a good idea to go in front of your team's designated tank. Every marine is equipped with a combat knife (hotkey D). There is no penalty for spamming it constantly, and it does decent damage with a great slow effect. If you manually reload (hotkey T) you will reload 30% faster, and if you get a perfect reload (2 or less rounds left in a magazine) you will reload 50% faster. Generally, active skills are better than passive skills. You can hold fire by pressing X F and you will move 10% faster. You can break this by attack-moving or pressing X G. If you have fibrin bandages in your inventory, you can use them on allies by pressing X X and then clicking on them. Type -sq to see the squad rating, squad experience, and difficulty. There is no penalty for having stuff in your inventory. If there is an item on the ground that someone might want later, and you have open inventory slots, carry it for them. Different weapons are affected differently by armor. For example, gauss rifle loses one point of damage per armor point, laser rifle gains one point, sub machine gun loses two, and flamethrower bypasses armor entirely. Items have weight and will slow you down when equipped. Having more than 50-60 magazines equipped can slow you dangerously. (Thermidor) You can unequip magazines and drop them into your inventory to reduce the weight penalty (hotkey X C). (Thermidor) Taking hits is almost always a bad idea. You lose a lot of rating for taking a lot of hits, unless you are a tanking class. Always kite when possible. (Thermidor) You can see the location of your allies by pressing X Q. This will ping everyone's location on the map and show their names above their heads on the screen. (Theter) Pausing the game saves lives. If you see someone in a dangerous situation, feel free to pause and let them know. (Theter) You can change weapons while you reload. This is especially helpful for commandos stacking adrenaline with a rapid-fire weapon and then switching to a weapon with a slow attack speed. (Theter) Make use of the wiki, it is your friend. (ProbeGst) Flares are very useful items. They give vision over walls, reveal cloaked and burrowed units (such as black ops and infestors), and show your location to the dropship that brings you more ammunition. (ProbeGst) Many bosses have tricky mechanics, and when fought correctly become much easier. Again, use the wiki if you're having trouble with a specific boss. (ProbeGst) There is a slight delay between reaching 0 rounds and the start of the automatic reload. It is possible to accomplish a perfect (gold) reload during this time, and is the only way to do so with weapons such as the stinger, barrett, and L3 grenade launcher (unless you start with a partially full magazine). (NiteShade) Classes having higher experience requirements means they require more skill to use effectively. This does not make them better classes. (Peerawatz) Most teams will need a field aid medic and most teams won't need more than one medic. Choose your class accordingly. (unknown soldier) Typing -a reveals how much ammo players have equipped, although it does not take into account the amount people have in their inventory. Use this to make sure new players aren't running low or whoring ammo, and to subconsciously remind people that they need to be mindful of their ammo. (unknown soldier) Be mindful of the gear you pick up, as other classes may need it more than you. If you see an item with a purple or gold name, or an armor early in the game, you should ask someone before taking it. Here is a good (if very old) guide to the weapons in NOTD: http://notdstarcraft.com/threads/newbie-guide-armory.186/ (unknown soldier) Talents are set up in two trees of five talents each. Make sure you stick to one tree, either left or right, until you get to tier 3 ultimate ability at the bottom of that tree. (unknown soldier) Most of the early classes have very spammable abilities with low energy costs and cooldowns and high energy regeneration rates, so you should be using your abilities at every opportunity unless specifically asked not to. (unknown soldier) As a medic you should almost always focus on curing ailments first and then restoring hp. Crippled marines are more likely to get hurt, and bleeding/poisoned marines will drain your energy. (unknown soldier) You should almost always have medical supplies with you, especially if you are tanking or scouting. Be mindful of those who don't have any in case you need to share. (unknown soldier) When in doubt, ask for and listen to instructions from more experienced players. Don't trust experience completely however, you should check their decisions after the game with another experienced player in chat or on the forums. (unknown soldier) Please also feel free to post additional tips, I will add them to the list.