Nice work~ Some random (incredibly subjective) observations: Artillery Tree - I feel silly asking, but do all artillery strikes cause friendly fire, or only those in Tier 3? I only mention this as Rods and Overwatch explicitly state friendly fire whereas the previous artillery abilities do not. - I like not having to stress about shell management any more~ - Is there an upper limit to Horde Spawn Cooldown reduction? I feel like this would be another form of management of sorts... until cooldown is 0 secs and then Arty 24/7 - On paper, I feel like the more useful skills are Precision 1,2; Effective 1,2,3; Spec Ammo 1; AdvTgt 1 & w/e Tier 3. Precision 3 (Impact delay reduction) feels slightly weak by itself as players learn the timings / have a team that can stun/lure, while Tier 2 Lvl 2's feel... a tad too specialized towards slow/stationery targets (I'd just shell 20) or horde-thinning (alternately use shell 5 and 10) respectively. All theory-crafting of course, and come actual play time my opinion will probably change - Do all abilities requiring shells fall under the same cooldown? ie Can I use 1, 5, 10 and 20 shells consecutively, or would I have to wait for Point Strike's cd first before I use Light Salvo/Bombardment/etc? - While Rods feels more useful for End Boss scenarios, I want to use Overwatch because of “The sky is falling! The sky is falling!” Fireteam Tree - Tbh skimmed the section since I'm used to AM FO more ^__^;; - Infantry Flamethrower section has a ?typo. Effect: An Infantry Stormtrooper arrives via Drop Pod. - I approve of Medic within FO~ Both of my favs rolled into one.