We've touched on this topic before, but I'm fairly sure we haven't had a serious discussion about it. To get to the point, NOTD's classes are stagnating. Even with the inclusion of the Pathfinder and the Chemical Expert and the upcoming rework of the Subtlety Commando, the fact remains that the rest of the classes have nothing new. They are still effective, so they don't particularly require a rework, but they need something, otherwise NOTD is going to continue its downward spiral. To that end, I propose the following: All classes gain a third skill tree that is unlocked for use at 20k experience. The aim of this proposal is to expand the possibilities for veteran use of the lower tier classes, and also to encourage players to go back to the other classes after they have ranked up instead of sticking to the higher tier classes. This would not require significant effort in designing new abilities. Many new classes and trees have been proposed in the past, all it would take is a bit of a menu overhaul (potentially a new menu for each class to hold the "officer abilities") and picking and choosing from past proposals to apply what would be appropriate. My suggestion on choosing the skill trees (assuming we do decide to do this) would be to make the "officer trees" almost completely different in utility from what the class's standard trees are. For instance, the Rifleman's third tree would be a squad leader of some kind, the Assault's third tree to be a caster (disposable rockets come to mind), and the Recon's third tree to be a close combat expert (thinking of the Trench Runner). The idea is that the tree will be so far removed from what the class is usually doing that playing it will be a completely fresh experience. New strategies will emerge as a result, along with new playstyles and builds.