Still is doing the mob's job though. I personally don't know why the decision to give it an inventory came through to be honest. If it could be removed completely, then I feel that would be all the better. Escape and countermeasures simply need to become more essential. I'm hoping the increases in difficulty will eventually fix this as the need to slow down waves becomes higher/more vital to actually surviving a game. If you will recall, the old "impossible to do alpha nm" only got its first wins when teams started fielding a mob con with 3 CM. Unfortunately that did not get as much publicity as alpha's start was changed COMPLETELY shortly after. And yes, there are far too many detectors in this game. (yes that is redundant grammar) I'm not saying it is underplayed because it levels less. Read again, i'm saying if that is truly one of his bigger reasons for this proposal, then the reaper changes should do. Also, the scouting patterns I think are only as doable as they are now because the speed bonus timing is STILL TOO LENIENT. If the speed bonus was to be made in such a way that people actually NEEDED to rush to places with taking the shortest routes possible, then I believe we would have gotten to an ideal risk vs reward balance for the game as a whole.