After much deliberation, the following decision has been made: NOTD 2's classes are going to have their Energy Maximum and Energy Regeneration rates standardized to 100 and 1 per second, respectively. There are many reasons for this: Balancing the energy costs of abilities will become much easier. Balancing energy modifying abilities, such as the Engineer's Packet Management ability, becomes much easier. Players will be able to more accurately judge the cost of abilities and their impact on their energy reserves. There's less information to memorize (E.G. Rifleman has low energy maximum but high regeneration, Engineer has an enormous maximum and low regeneration, so on and so forth). Items or player bonuses that increase Maximum Energy or Energy Regeneration no longer have a disproportionate impact on certain classes. Overall, the various classes will play the same way (or similarly, at least) due to the costs of all abilities being adjusted to fit, so the impact on gameplay will be largely negligible. Personally, from a "uniqueness" perspective, I actually kind of like that the various characters have their own spin on resource management. However, I'm also very used to the stats that are already in place, and making things easier to get used to will net us more players because less of them will be frustrated by the amount of information that they need to learn in addition to the benefits described above.