For a while we thought Sap was just broken, but now that the tooltip has been updated we can see that any attack on the sapped target frees them from the sap. In effect, sap just got hit with a super nerf bat. Even were a demo to be holding fire when he used sap and tried to use this just to run away (which is just about the only conceivable use for sap anymore) the entire team, ogilvy, minis, turrets, probes, x1s, towers, charlie co, bogey beasts, devastators, hallucinations, and anything else that could deal damage would also have to be holding fire - not all of those even can hold fire. So really sap is never going to last anything more than about .2 seconds anymore. Is this meant to encourage demos to rambo so they can sap in peace? The only other thing I can see sap being used on is to free a teammate from a hugger - if that even works, but with the high energy cost and long cooldown this is an expensive way to free someone that only lasts .2 seconds. Why Ability why? Please don't nerf sap out of existence. If there was a balance problem (which I never saw) shorten the length to something reasonable - not .2 seconds.