Delta commando

Discussion in 'Archive' started by Ryan III, Mar 21, 2012.

  1. Ryan III

    Ryan III Well-Known Member

    When will it be released?
  2. Ghost
    • Warden

    Ghost Warden

    Changelog says over next few patches.
    Half the tree is already in though buggy.
  3. JAW

    JAW Well-Known Member

    The gravity grenade, aside from sucking in bosses and massives, also makes the airlock gates shrink during the effect, although they do return to the correct size and position afterwards. It does not suck in the mando, and anything sucked in is invulnerable for the duration of the effect.
  4. ProbeGst

    ProbeGst Well-Known Member

    ^wrong if u get ap u will deal 200 dmg /each ap
  5. Ryan III

    Ryan III Well-Known Member

    Wait so if allies get sucked in and get killed by zombies can he karmabite? Same thing wih the trip wire
  6. ProbeGst

    ProbeGst Well-Known Member

    if ur fast enough he can use a healing ability or medic nano weave or medikits.
    still it can be used to safe ur team with 1.5 sec invicible.
  7. CHENZ

    CHENZ New Member

    but if you can suck someone in along with a bunch of nasties, then that in itself becomes a possible griefing mechanic, just like the griefer gun, right?
  8. Nicarco
    • Warden
    • Donator

    Nicarco Warden

    Delta tier 2 is all about griefing mechanics.

    Commando is supposed to require good control of the character as well as good communication. Without these the Delta commando does become a team killer, but that's what commando is all about.
  9. Kith
    • Development Team
    • Designer

    Kith NOTD Staff: Anti-Fun Wizard Skeleton

    Gravity Grenade isn't supposed to be the Mothership Vortex. It's just supposed to pull stuff. Don't get too used to the black hole.
  10. ProbeGst

    ProbeGst Well-Known Member

    ok.. it isn't a vortex but a beta black hole :)
  11. Lord NiteShade
    • Wiki Founder
    • Community Leader

    Lord NiteShade NOTD Staff: Wiki Founder/TeamSpeak Admin

    Copy Paste all the code! Do exactly what I said not too!
  12. YetiSwarm
    • Donator

    YetiSwarm Member

    Bring them down is there, but appears to do nothing. I wouldn't be surprised if it still granted vision like perception and was just a visual change.
  13. Nicarco
    • Warden
    • Donator

    Nicarco Warden

    Yeah, I'm pretty sure it doesn't work. And after leveling 3 of it to see its awesomeness, didn't work on ghoul packs after airlock. (Imagine my surprise when they didn't slow after half of them died >.<)
  14. Ryan III

    Ryan III Well-Known Member

    TROLOLOLOLOLOLOLOLOLOL
  15. Arturia

    Arturia Well-Known Member

    Just, revert the changes, or put them on a Testing Class. Submando cannot be used in any shape or form currently, and none of the changes indicate they were even tested before being implemented.
  16. zander

    zander Member

    ^i agree lol
  17. JAW

    JAW Well-Known Member

    Well it's too late to go back now, we will just have to suck it up and play other classes or opsmando until everything is implemented accurately.
  18. YetiSwarm
    • Donator

    YetiSwarm Member

    Fixed that for ya.
  19. Kith
    • Development Team
    • Designer

    Kith NOTD Staff: Anti-Fun Wizard Skeleton

    Bring Them Down replaced a skill that didn't really do anything in the first place, and Gravity Grenade actually has some decent uses (despite being horribly broken). It's not completely unusable, but I will admit that the mishmash nature is a bit offputting.
  20. ArcturusV

    ArcturusV New Member

    And most good Commando players would tell you that KMS was basically just a flash in the pan skill. It looks bright and cool, but it's worthless and has a good chance of burning you in the end.

    So I won't really miss it all that much. Presuming the Greifer Grenade gets fixed.

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