RE: Official Subtlety Commando Rework Thread Ideally as a "Gravity Grenade", I'd like to see it so that it pulls you in a direct line towards the target spot. And if there is something in the way (Rock Pillar, debris, Fence, Gate, Wall, etc) it would just pull you right up against it and pin you there. But I suppose that might be something that the coding doesn't really support and instead it'll just pull you towards that point along terrain you can walk to. So in Ghost's Example it would pull you down the ramp and around the corner towards the Grenade. (Which has an odd feeling, a Gravity Grenade pulling you AWAY from it's impact point) And I suppose it would behave like I would want if it's not possible to get there. For example throwing the grenade behind an Apollo Gate Entrance before you can open them. Not that I'm a coder by any stretch of the imagination. So I'm not sure how it would actually play out. Just my guesses based on a little bit of dabbling with such things. Just saying what I'd like to see. Which is what I think Ghost is getting at too.