The problem with Pubs is that you hemorrhage CP if you're playing with newbie friends and trying to teach them the game. It's the majority of the reason why I haven't played pub in... forever. Not enough reward, too much punishment. The way it is now is to discourage grinding, but it also hurts the veterans that want to teach newbies and get them interested in NOTD (and expanding our playerbase for free). To that end, I propose EC Recruit should have +1 CP per win (capped at 20) with no decay. The cap allows players to build up a moderate amount for whatever class they like and the lack of a decay allows instructors to do their thing with impunity. We kind of sorely need this if we want to stay relevant for a significant amount of time. The easier we get people involved in NOTD, the longer we're going to stay relevant and therefore afloat.