Weapons Specialist By Ryan Lore: The Weapon Specialist has undergone years of studying the weapons, learning how to mount each one, how to take each one apart, how to fix one. He also has the ability to create standard magazines and his own, un-approved magazines. He is a worthy foe on the battlefield, supplying himself and his allies with modifications to their weapons and ammunition to destroy any foe that dares stand in his way; Apollo is his next mission. "War is delightful to those who have had no experience of it" Stats: Life: 175 Shields: 25 Shields Regen: .3 Energy: 250 Energy Regen: Same as Medic's Armor: 1 Replaces Engineer in Alpha Company? Innate Ability: Technical: Has the power to activate the auto turrets in Apollo. Create Magazine: Uses a stack of items to create 1 stack of magazines. Energy Cost: 90 Cool down: 120 Seconds Skill Tree 1: Ammunition Tier 1: Skill 1: Clip on Ammunition Adds 10/15/20 rounds to the target marine's current magazine; cannot exceed 50 rounds. Energy Cost: 30 Cooldown: 20 Level 1: Adds 10 rounds, 5 second cast time Level 2: Adds 15 rounds, 4 second cast time Level 3: Adds 20 rounds, 3 seconds cast time Skill 2: Improved Magazines Allows the target marine to reload faster. Energy Cost: 40 Cooldown: 30 Level 1: 10% faster Level 2: 20% faster Level 3: 30% faster, Perfect and Manual Reloads are 10% faster Tier 2 Skill 1: Cryto Rounds Creates 3/6 Cryto Magazines that slow the enemies by 15%/30% and will freeze enemies that have below 10%/15% life. Freeze effect does not affect heroics. Energy Cost: 40 Cooldown: 10 Level 1: Cryto Rounds slow enemies down by 15% freezes enemies that have below 10% life. Level 2: Cryto Rounds slow enemies down by 30%, freezes enemies that have below 15% life and increases base damage by 5% against armored. Skill 2: Incendiary Rounds Creates 3/6 Incendiary Rounds that deal 25%/50% more damage against light targets and burns target for 10/15 damage over 5 seconds. Energy Cost: 40 Cooldown: 10 Level 1: Incendiary Rounds deal 25% more damage against light targets and burn targets for 10 damage over 5 seconds. Level 2: Incendiary Rounds deal 50% more damage against light targets and burn targets for 15 damage over 5 seconds Tier 3 Skill 1: Ammo Overload Energy Cost: Free (Drains 5 energy over time) Cooldown: None Level 1: Creates an aura around the Weapons Specialist that drains 5 energy per second but replaces used rounds to marines in this aura, this also increases the damage of his custom-made ammunition. Skill Tree 2: Weapon Modification Tier 1: Skill 1: Aim Assist Mounts a Aim Assist that increases the damage of a marine by 10%/20%/30% but reduces the attack speed by 5%/3%/2%. Lasts 180 Seconds. Energy Cost: 20 Cooldown: 10 Level 1: Increases damage of a marine by 10% but reduces the attack speed by 5% Level 2: Increases damage of a marine by 20% but reduces the attack speed by 3% Level 3: Increases damage of a marine by 30% but reduces the attack speed by 2% Skill 2: Bayonet Mount Mounts a bayonet on the target marine's weapon. This requires the marine and the Weapons Specialist to be out of combat for a certain time to successfully mount the bayonet. Lasts 30 Seconds. Energy Cost: 60 Cooldown: 50 Level 1: Increases damage of the combat knife by 2, requires the marine and the Weapons Specialist to be put out of combat for 7 seconds. Level 2: Increases damage of the combat knife by 4, requires the marine and the Weapons Specialist to be put of of combat for 5 seconds. Level 3: Increases damage of the combat knife by 6, increases range of the combat knife by 1, increases cooldown of the knife by 3%. Weapons Specialist and the marine must be out of combat for 3 seconds. Tier 2: Skill 1: Grenade Launcher Mount Mounts a grenade launcher on the target marine, the grenade launcher can only launch 3 grenades before being needed to be cleaned and reloaded by a Weapons Specialist. If mounted on a Rifleman that has skilled his under barrel grenade launcher, the Rifleman's grenade gains an additional 30 damage. Energy Cost: 50 Cooldown: 120 Level 1: Damage of grenade is 40, the range is 5, and the time required to mount it is 10 seconds. Level 2: Damage of grenade is 80, the range is 8 and the time required to mount it is 5 seconds. Skill 2: Silencer Mount Mounts a silencer on the target marine's weapon, reducing noise and flash from firing shots. Level 1: Reduces the marine's threat level by 5 when firing. Level 2: Reduces the marine's threat level by 10 when firing and nearby marines gain an 10% extra damage due to being able to focus with not as much gunfire. Tier 3: XM205 Tripod Mounts a XM205 Tripod to the marine's weapon. Energy Cost: 100 Cooldown: 120 Level 1: Increases the target marine's range by 3, damage by 50%, 10% increased sight range in a frontal cone, decreases reload speed by 20%, reduces movement speed by 80% and grants 30% increased attack rate.