DISCLAIMER I'm a notoriously wordy person so I'll try to be brief this time. If there is a paragraph that you wish me to condense please say so. This study is carried out solely by me. No, I'm not going to make a game, I don't have the patience. [hr] Intro Let's assume you all found this hypothetical game that you're dying to play. It is an online, multiplayer, cooperative game developed by a small team on a tight budget. You found it during mid-beta stage and realize that there is still work to be done, work that can only be done with funding. Please answer all questions. [hr] Question 1 - Attractiveness Assume the team developing this game at the time you find it is comprised of fewer than five people. How does this affect your opinion of the product? -Are you concerned the game's longevity might be cut short if developers lose interest? -Are you more interested in the game because the small team allows greater creative freedom. -Are you wary of the game as fewer developers may mean less content. -etc [hr] Question 2 - Pricing Ideally, everything would be free, but this is simply not the case. Most game engines and dev kits will run the gauntlet of $1,000 to $5,000 for their use. Servers aren't cheap either and, unless you have Blaqk, websites aren't free. Which of these would you prefer? 1) Sizeable one-time fee to purchase the client and free-to-play Example: $50 client cost, $0 monthly fee 2) Free client but a reasonable monthly fee Example: $0 client cost, $7.99 monthly fee 3) Reasonable client cost and small monthly fee Example: $20 client cost, $3.99 monthly fee 4) Free client and free-to-play but offer premium features at a cost "Freemium" 5) Shut up, I have my own opinion. (Fine, state it.) Example: Oh Blaqk, you are the greatest person ever. [hr] Question 3 - Development Stage At what stage would you be willing to try the game? Let's assume you applied to join the private beta and were accepted. Would you play it? Would you play an open beta? Why or why not? In addendum, betas aren't free to host either. Would you pay a teeny beta fee ($5 one-time fee)? If it were free, would you donate to the cause? If so, how much? [hr] Question 4 - Demonstration Clients This time we'll assume the game is out of beta, but they opted for price scheme #3. The game will cost you $20 up front for the client and then $3.99/mo (first month free, obviously) to play. Would you be willing to take the leap-of-faith required to drop that kind of money? Would the option of being able to play a limited version of the game free for seven days help sway your purchase decision? Why or why not? [hr] Question 5 - Forever Alone Oh boy! You done gone and made all of your friends mad at you. Our hypothetical game is designed to be a cooperative game. Would you like the option to have a balanced, offline single-player option as well? Here's the catch, your offline progress is separate from your online progress. How important is a single-player experience to you? Assuming price scheme #1 or #3 was used, what if you could play offline without the monthly fee? Would it be more attractive then? [hr] Question 6 - The Catch-all At this point, I've run out of both Doritos and questions. Is there anything else that would sway you towards or against an independently developed game? If so, give lots of details. I eat words for breakfast and it's right at 3am here so it's breakfast time.