I had a few ideas on a starting ability for commando: 1. Reflex's- When commando receive's damage that breaks shields it gains +10% crit strike chance and +10% move speed (ms) for 2 seconds. This is due to commandos many years on the battlefield and special forces need to be mobile. Special Forces are different from normal infantry in several ways, including specialized training ( hence crit ) and the need to be self sufficient and act independently from the main force at times ( movespeed ). 2. Titan Flare- The commando moves swiftly to designate areas crucial to the main forces survival and objectives. This flare acts as a typical road flare (to give team vision of important area such as objective or potentially his traps to be implemented for delta), but it also decreases enemy chance to hit (allies dodge) by 5% in target area (same as mobcons reflex's ability but for all allies in flare radius). 3. Relex's- When commando takes a hit (breaks shields) his adrenaline and gross motor skills kick in- 10-20% chance to dodge enemy attacks.