I dislike that players are forced into playing specific classes and discouraged from branching out. A quality player should be able to play any class when called upon to do so, as quite regularly there is someone else who is better at your favorite class than you are. However, cp makes it a bad idea to try different classes in pubs as you may lose the cp you have in other classes. This means you only practice a few classes and when those are taken already in a nightmare game, you not only are worse at the class you are asked to play you are also at the disadvantage of not having the bonus talent point to start. In addition, games are being balanced to expect people to have cp. A team that has everyone having cp is clearly going to do much better than a team that has no one with cp, even if those people are excellent players with those classes. In order for a quality player to start playing a different class that they enjoy using but have no or very little cp in, they must first play a dozen pubs just to be able to play that class in nightmare without upsetting the team and being at an extreme disadvantage. If said person doesn't play very often, this "cp farming" can take a very long time, and further discourages them from playing said class. Also, pubs are becoming much harder on newbies because pubstars with cp will often whore to far outlevel them. Pubs are also being balanced for randomed classes from other storylines (such overpowered in EC classes as flamer and rocketeer pathfinder) and players with CP. When a team of relatively new players with low cp plays they almost always lose, and any veteran caught in such a game is forced to play a power class that they have cp in (such as arms assault, fortitude demolitions, crifle, or ops mando) and pretty much carry the game. I would like the cp system to be removed, but if that is not possible I think it still needs to be seriously looked over.