Chapter: 0 (Game Start) Mission Name: Charlie the Infestor Description: Use of the Infestor unit and its impact on gameplay. Details: The Infestor is subject to its own scaling (see Scaling Level effects per point). On Recruit, the Infestor does not spawn, and therefore this mission does not become active. On Normal and Nightmare, the Infestor spawns and wanders the map, creating Parasite Mounds. There can be a total of 4 Parasite Mounds active on Normal and a total of 6 active on Nightmare. The Parasite units created from the Parasite Mounds are subject to the appropriate mutate-on-creation chance determined by difficulty. As a reminder, Parasite Mounds have a 5 minute timed life in Normal and untimed in Nightmare. While a Parasite Mound is alive, all enemies have a 25% chance to spawn a Parasite when killed. The mission is considered "complete" when the Infestor is killed, not when all Mounds are destroyed. Rewards: Killing the Infestor rewards 100 Experience and 10 Rank Points.