Currently, dt chance from intelligence have a huge chance to either not impact a game at all or completely screw with the dynamics. First of all, there's only a 25.4% chance of getting a double talent point in the first nine levels (getting to your tier 3). This means that 3/4 games you get nothing from it, while 1/4 games you get a huge bonus. In addition, from time to time you have a game where you get 2, 3, 4 double talent points in a game, completely breaking it open. On a dps class such as the opsmando, 3-4 dts, especially early game, will get you pretty damn close to double T3s. The same is true of recons and medics with their massive xp share. I'm mainly protesting the inconsistency and extreme luck involved in the system, with the potential to wreck games and also the potential to do basically nothing. I suggest doing what was done with the cp bonus: change it from a bonus talent point with one level to a bonus level in addition to one level. (ex: you fill the xp bar from level 4 and it puts you up to level 6 instead of 5) This keeps it from snowballing as easily, and wrecking a major aspect of the game. To compensate, increase the chance from .4% per point to about .6% or so. This increases the chance of getting a dl (double level) to 35.9% by level 9. This is primarily to make intelligence actually come into play more often in a game and to keep people from qqing. Not really sure whether this would end up averaging out to a nerf or a buff, anyone want to try to figure it out?