I say we remove the experience locks on campaigns. Not the classes, just the campaigns. Why? Well, because it'll allow newbies to experience a lot more of the game and the storyline without sinking tons of time into NOTD to get to that point. Even if people screw around and end up getting killed because there's a much higher difficulty, it's not going to turn new players off immediately because there will still be 2 other campaigns to explore and experience. The recent "critical changes" thread has reminded me of an old gripe that I had with NOTD and its lack of random missions that I just kind of forgot about. For new players, NOTD is incredibly linear and, in some cases, boring. It's the same shit over and over until you get something new, and even then, you're probably not welcome in organized games with the new things you've earned until you've amassed plenty of experience. Opening the campaigns up to all levels of players will lead to a lot more player interest in the long run, and I can't really find a reason to not do it. Yeah, you'll get troll hosts who pick Apollo and get the entire team killed, but considering the messages that are relayed to the players during the beginning segment, it's painfully obvious that Apollo is something that should be attempted with at least a semi-organized team. Allowing players a small peek at the future campaigns and difficulties can't hurt, and neither can giving them the chance to win if they get a team together.