Borderlands 2: Been there. Done that.

Discussion in 'General Discussion' started by Shooz, Sep 23, 2012.

  1. Blaze

    Blaze New Member

    first try got both
  2. Blaze

    Blaze New Member

  3. ForeRunner

    ForeRunner Well-Known Member

    So got a Bee today but I have a slight problem. Namely it partially recharges and then stops charging for no apparent reason. any idea what is up with it?
  4. Shooz
    • Donator

    Shooz NOTD Staff: Killjoy

    That happens to me with some shields. I have no idea why that happens.
  5. Blaze

    Blaze New Member

    hey shooz i got a shield for you its got massive capacity
  6. Shooz
    • Donator

    Shooz NOTD Staff: Killjoy

    the biggest thing for large shields like that being the team medic is a high recharge rate.
  7. Blaze

    Blaze New Member

    does 150k shield sound nice?
  8. Shooz
    • Donator

    Shooz NOTD Staff: Killjoy

    If no one has posted it yet. Here you go.

    [video=youtube]http://www.youtube.com/watch?v=-JvzEiHypOQ&oref=http%3A%2F%2Fwww.youtube.com%2Fresults%3Fsearch_query%3Dmr%2Btorgue%2Bquotes%26oq%3Dmr%2Btorgue%2Bquotes%26gs_l%3Dyoutube.3...783.7034.0.7193.26.19.6.0.0.0.264.1995.11j6j2.19.0...0.0...1ac.1.oU8NqJ-6uwE[/video]
  9. Kith
    • Development Team
    • Designer

    Kith NOTD Staff: Anti-Fun Wizard Skeleton

    You know what's a ton of fun? Deciding "fuck it" after playing a conservative Axton and a melee Zer0 and playing a Salvador whose only purpose is to shoot as many bullets as possible at things.
  10. Extifer
    • Warden
    • Donator

    Extifer Stiffy is what Lyanden calls me.

    Salvador is FUCKING AWESOME. He is the Rapist with a machine gun that mows everything down.
  11. Kith
    • Development Team
    • Designer

    Kith NOTD Staff: Anti-Fun Wizard Skeleton

    Hello everyone, Kithrixx here. I was lucky enough to have this video loaded before it went down. As a result, I got my grubby little hands on the skill descriptions for all skills in Krieg's skill trees. Ain't I a stinker? Unfortunately because the dude in the video didn't actually level anything, I'm not wholly sure what does and doesn't have multiple ranks, so you'll have to use logic to figure that one out by yourselves.

    Buzz Axe Rampage
    Press ACTION to start your Buzz Axe Rampage. During Buzz Axe Rampage your Melee damage and Movement Speed is increased.

    Killing an enemy instantly refills your Health.

    Taking damage accelerates Cooldown Recharge.

    Attack: Fire
    Throw Axe: Hold Aim, then Fire

    Next Level:
    Melee Damage: 500%
    Cooldown: 120 seconds

    [SIZE=XX-large]BLOODLUST[/SIZE]
    Dealing damage to an enemy adds a stack of Bloodlust. Stacks decay after a few seconds if you haven’t dealt damage.

    [SIZE=large]TIER 1[/SIZE]
    Blood Twitch – Kill Skill
    Killing an enemy increases your Weapon Swap Speed for each stack of Bloodlust.

    Next level:
    Weapon Swap Speed per stack: +0.3%
    Max Bloodlust Stacks: 100

    Blood-filled Guns
    Magazine Size of all weapons increased for each stack of Bloodlust.

    Next Level:
    Magazine Size per stack: +0.5%
    Max Bloodlust Stacks: 100

    [SIZE=large]TIER 2[/SIZE]
    Blood Overdrive – Kill Skill
    Killing an enemy with a bullet increases your Melee Damage and reduces Grenade Fuse Time for each stack of Bloodlust.

    Next Level:
    Melee damage/Stack: +0.5%
    Fuse Time/Stack: -0.005 sec

    Bloody Revival
    Assault Rifle Damage during Fight For Your Life increased for each stack of Bloodlust.

    Next Level:
    Damage per stack: +0.3%

    Taste of Blood
    During Buzz Axe Rampage, all damage you suffer is reduced. Damage reduction is increased for each stack of Bloodlust.

    Killing an enemy during Buzz Axe Rampage adds extra stacks of Bloodlust.

    Next Level:
    Max Damage Reduction: +10%
    Bloodlust Stacks per kill: +10

    [SIZE=large]TIER 3[/SIZE]
    Blood Bath - Kill Skill
    Killing an enemy with a grenade or explosion increases Weapon Damage for each stack of Bloodlust. An enemy killed this way has a greater chance to drop grenade ammo.

    Next Level:
    Weapon Damage/Stack: +0.5%
    Grenade Drop Chance: 15%

    Buzz Axe Bombardier
    When thrown, your buzz axe now has Dynamite attached to it which explodes on impact.

    Next level: Axe go BOOM!

    Fuel the Blood – Kill Skill
    Killing an enemy with melee increases Grenade Damage for each stack of Bloodlust and adds bonus stacks to Bloodlust.

    Next Level:
    Grenade damage/Stack: +0.2%
    Bloodlust Stacks: +2

    [SIZE=large]TIER 4[/SIZE]
    Boiling Blood
    Increases the time before Bloodlust stacks start to decay

    Next Level:
    Stack Hold Time: +0.5 sec

    Blood Trance
    Duration of Buzz Axe Rampage is increased for each stack of Bloodlust at the time of activation.

    Next Level:
    Rampage time per stack: +0.05

    [SIZE=large]TIER 5[/SIZE]
    Nervous Blood – Kill Skill
    Killing an enemy increases your Reload Speed for each stack of Bloodlust

    Next Level:
    Reload Speed per stack: +0.3%

    [SIZE=large]TIER 6[/SIZE]
    Bloodsplosion
    Killing an enemy causes them to explode with an Elemental Nova matching the element of the damage that killed it (Non-elemental damage will cause an explosive nova). Nova damage is increased for each stack of Bloodlust.

    Any Overkill Damage is also added to damage caused by an Elemental Nova.

    Next Level:
    Damage/Stack added to Nova: 5%

    [SIZE=xx-large]MANIA[/SIZE]
    [SIZE=large]TIER 1[/SIZE]
    Empty the Rage
    Melee Damage increased.

    Additional bonus damage if your shield is down or when your magazine is empty.

    Next Level:
    Melee Damage +4%
    Shield/Mag Bonus: +10%

    Pull the Pin
    When you die, you drop a free grenade. If you kill an enemy with it, you get double XP.

    Feed the Meat
    Maximum Health and Shield Recharge Delay increased.

    Next Level:
    Max Health: +10%
    Shield Recharge Delay: +0.5 sec

    [SIZE=large]TIER 2[/SIZE]
    Fuel the Rampage
    Taking damage recharges Buzz Axe Rampage at a faster rate. Taking health damage increases the bonus even further.

    You can now be damaged by teammates.

    Next Level:
    Cooldown Recharge Boost: +20%
    Health Damage Bonus: +20%
    Friendly Fire Damage: 50%

    Embrace the Pain
    Fire Rate is increased when your shields are down.

    Shield Recharge Delay increased.

    Next Level:
    Fire Rate: +7%
    Shield Recharge Delay: +1 sec

    [SIZE=large]TIER 3[/SIZE]
    Thrill of the Kill
    A percentage of Overkill Damage (damage that is over and above what was needed to kill the enemy) is returned to you as Health. The lower your health the higher the percentage.

    Next Level:
    Returns up to 50% of Overkill damage done as Health.

    Light the Fuse
    Fight For Your Life is replaced with Light the Fuse. During Light the Fuse you pull out a live bundle o dynamite and can move normally. The bundle detonates when the timer runs out. If you kill someone you are revived.

    Getting a revive with the bundle explosion gives you bonus Movement Speed for the remainder of the time that was left in Light the Fuse.

    Throw Dynamite sticks with Fire. Detonate bundle by holding Action.

    Next Level:
    Bundle Kill Movement Speed: +40%

    Strip the Flesh
    Explosive Elemental Damage increased.

    Bonus increased when in Fight For Your Life.

    Next Level:
    Explosive Damage: +3%
    Fight For Your Life Bonus: +3%

    [SIZE=large]TIER 4[/SIZE]
    Salt the Wound
    Taking damage from an enemy while your shield is down adds a stack of Salt the Wound.

    Melee and Shotgun Damage increased for each stack.

    Next Level:
    Melee Dmg per Stack: +1.5%
    Shotgun Dmg per Stack: +1%
    Max Stacks: 20

    Redeem the Soul
    You can instantly Revive down teammates. After reviving a teammate in this way you must Fight For Your Life. You may revive in this way only once each time Buzz axe Rampage is on cooldown.

    Increased time during Fight For Your Life.

    Next Level:
    Fight For Your Life time: +50%

    [SIZE=large]TIER 5[/SIZE]
    Silence the Voices
    Melee Damage significantly increased.

    Chance when performing a melee attack that you attack yourself.

    Next Level:
    Melee Damage: +50%
    Chance to Attack Self: +12%

    [SIZE=large]TIER 6[/SIZE]
    Release the Beast
    Activating the Buzz Axe Rampage when at or below 33% of your max health remaining instantly refills your health and transforms you into a Badass Psycho Mutant. You deal increased Melee Damage and receive significant damage reduction for the duration of the rampage.

    When you return to normal, your Buzz Axe Rampage is instantly recharged.
    (There is an ! next to the health bar when below 33%.)

    Next Level:
    Melee Damage: +100%
    Damage Reduction: +50%

    [SIZE=xx-large]HELLFIRE[/SIZE]
    Chance to light yourself on fire when igniting the enemy.

    [SIZE=large]TIER 1[/SIZE]
    Burn, Baby, Burn
    Burn Damage increased. Effects further increased while you are on fire.

    Next Level:
    Burn Damage: +7%
    Additional On Fire Bonus: +15%
    Ignite Self Chance: +7%

    Fuel the Fire – Kill Skill
    Killing an enemy increases your chance of causing Elemental Effects

    Next Level:
    Elemental Effect Chance: +40%
    Ignite Self Chance: +7%

    [SIZE=large]TIER 2[/SIZE]
    Pain is Power
    Weapon Damage increased on all weapons except sniper rifles.

    Critical Hit Damage Bonus reduced on all weapons.

    Melee Damage increased.

    Effects increased while you are on fire.

    Next Level:
    Weapon and Melee Damage: +5%
    Critical Hit Damage: -5%
    On fire Bonus: 10%

    Numbed Nerves
    All damage received is reduced while you are on fire.

    Next Level:
    Damage Reduction: +10%

    [SIZE=large]TIER 3[/SIZE]
    Elemental Elation
    When Elemetnal Status Effect Damage is being done to enemies you gain stacks of Elemental Elation.

    Fire Rate and Magazine Size increased for each stack of Elemental Elation. Stacks will not decay while you are on fire.

    Next Level: Fire rate per stack: +1.0%
    Mag Size per stack: +1.0%
    Max Stacks: 20

    Delusional Damage
    All Elemental Status Effects you cause have a chance to light yourself on fire.

    Ignite chances are determined by those accumulated from Burn, Baby, Burn and Fuel the Fire.

    (Elemental Status Effects are damage over time from Corrosive, Electrocute, Slag, or Burn damage.)

    Fire Fiend
    Melee Attacks have a chance to Ignite enemies.

    Weapon Accuracy and Reload Speed increased while you are on fire.

    Next Level:
    Melee Ignite chance: +10%
    Weapon Accuracy: +10%
    Reload Speed: +7%

    [SIZE=large]TIER 4[/SIZE]
    Hellfire Halitosis
    Melee Override Skill. Pressing Melee causes you to breathe fire in a cone in front of you.

    Next Level:
    Cooldown: 15 seconds

    Flame Flare
    Increases the duration of all Burn Effects on you. Each time you apply a Burn Effect to an enemy, there’s a chance another Burn Effect will be applied after a short time.

    Next Level:
    Burn Duration: +20%
    Chance to Reignite: +15%

    [SIZE=large]TIER 5[/SIZE]
    Elemental Empathy
    A percentage of Elemental Status Effect Damage done to enemies heals you.

    Next Level:
    Status Damage Healed: +5%

    [SIZE=large]TIER 6[/SIZE]
    Raving Retribution
    While you are on fire, taking damage from enemies will spawn homing balls of fire that seek out the attacker and explode on impact. Fireballs only trigger once per second.
    • Like Like x 1
  12. Archangel

    Archangel Well-Known Member

    Mania looks tight, saw the video also.

    But, i'll stick to my commando and my badassitude turrets.
  13. Shooz
    • Donator

    Shooz NOTD Staff: Killjoy

    I need to re-install that game and we need to join forces again.
  14. Clown
    • Donator

    Clown Well-Known Member

    Im playing the Booty DLC atm if anyone wants to run in. Level 50 mando and leveling as I mess around. Mainly shooting rockets at tiny creeps and stuff. RUnning over worms.THE USUAL OKAY.

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