Spoiler (Move your mouse to the spoiler area to reveal the content) Show Spoiler Hide Spoiler Kith: How's the new Assault working out? ArcanePariah: Pretty good so far ArcanePariah: I havent been able to play him ArcanePariah: We did have a EC Pub with 3 arms, queen got melted so fast it wasnt funny, she started to shirek and was fleeing before actually shrieking Kith: A thing of beauty, that Kith: Really all we need to do is make it so the Blood Frenzy ministuns don't stack Kith: It'd be a significant nerf, actually Kith: hm Kith: I'm starting to think Kith: Blood Frenzy should be Kith: AS or MS Kith: that stacks with Kith: the Conc/harvester Kith: as/ms loss Kith: because ministuns Kith: are just Kith: too fucking ugly Kith: ministuns can go either way Kith: they can either be amazingly OP when stacked Kith: or Kith: they can totally fuck over the tank Kith: when someone ministuns at the wrong point. ArcanePariah: Yeah ArcanePariah: Would stacking slows be worthwhile? Kith: The slows wouldn't stack ArcanePariah: i think it was brought up once before ArcanePariah: Hmm ArcanePariah: What if for non heroic we keep the stiuns but for heroic we get knockbacks instead? Kith: ... Kith: PFFFFFFFFf Kith: punt ere around the map Kith: you realize that the way that knockbacks are coded Kith: they're basically punt stuns Kith: right? ArcanePariah: yes ArcanePariah: its move them direction X ArcanePariah: usually same vector from caster ArcanePariah: then stun at end ArcanePariah: can we have it be no stun, just moves them backwards>? ArcanePariah: and not a lot like Force push, thinking each crity makes them move like .1 units back Kith: The problem is ArcanePariah: SO yes, you could "punt" ere back like 4 units ArcanePariah: slowly ArcanePariah: but it stops him from advancing Kith: uh Kith: the problem is Kith: (again) Kith: that the knockbacks in NOTD Kith: freeze unit status Kith: so Kith: they're basically Kith: stuns. ArcanePariah: kk ArcanePariah: hmm Kith: So anyways Kith: the slow debuffs Kith: wouldn't actually stack Kith: unless they were differing levels Kith: which ArcanePariah: Could instead then, we go with giving frenzy crits penetration? ArcanePariah: Ie if crit procs Kith: What, like Kith: armor pen? ArcanePariah: No Kith: or like Kith: banshee rockets? ArcanePariah: like backlash rockets ArcanePariah: yeah ArcanePariah: linear splash ArcanePariah: on crit Kith: ... Kith: hey Arcane Kith: how would that work Kith: on the Shotgun. ArcanePariah: Massive, massive, massive aoe dmg? Kith: Potentially Kith: 10 radius Kith: of damage. Kith: If not more. ArcanePariah: Whats the current splash radius of Shotgun templates? ArcanePariah: Im only thinkign like adding 1 linear splash to any given weapon ArcanePariah: and yes it would also probably do very weird things with Flamer as well Kith: It's like Kith: fuck, man Kith: I don't even know Kith: You could just drop a damage template when you kill a unit Kith: I.E. volitile injection Kith: just based on killing something under blood frenzy ArcanePariah: Hmm Kith: Honestly Kith: I don't want to do that though ArcanePariah: Yeah Kith: just fukken Kith: as/ms debuff Kith: Have one for the crits of Blood Frenzy Kith: have one for Conc crits during Harvester Kith: Conc crits of Harvester drop as/ms by 30 Kith: Blood Frenzy crits drop as/ms by 30 Kith: percent, that is Kith: total percentage drop is 60% ArcanePariah: umm ArcanePariah: wont be 60 ArcanePariah: be like 51 Kith: ... Kith: good Kith: then that's basically Kith: what it is now Kith: all we gotta do is bump up the duration of the debuff (say one full second) Kith: on each Kith: and then Kith: bam Kith: balance get Kith: stacking Arms will no longer be disgusting Kith: and Blood Frenzy will be useful for bossfights ArcanePariah: Yeah I made the same mistake you did in regards to opcomm adrealine Kith: If you stack arms ArcanePariah: it can be coded both ways i think Kith: you just get Kith: more damage Kith: as opposed to Kith: MORE STUNLOCK HUEUEHEHEHEHEHE Kith: anyways Kith: it's like fukken Kith: 1 am Kith: I'm tired ArcanePariah: yeah ArcanePariah: gnite Kith: I've been moving shit all day ArcanePariah: sleep now ArcanePariah: rest ArcanePariah: Kith: so I'm gonna post this raw chatlog in Black Ops Kith: and then crash. Kith: G'night. TL;DR VERSION: Drop the ministuns from Blood Frenzy crits, in its place put in a new debuff: 30% attack speed and movement speed loss on targets critted by Blood Frenzy Keep that debuff consistent for both levels to prevent differing levels stacking. Oh, and, keep the damage levels as they are now, considering the disable portion is being reworked to be far less abusable. Change the as/ms loss from Concentrated Fire during Harvester from 50% at 0.5 seconds to 30% at 1 second. Again, some debuff no matter what the levels of the abilities to prevent variant level stacking. WHAT THIS WILL DO: Stacking Arms Assaults will no longer be the recipe for tearing EC a new asshole. Stacking Arms will net you much more DPS, yes, but it will no longer be a stunlock party that will faceroll every boss with a combination of huge amounts of damage and "you can't move, have a nice day".