MEDALS NOTD’s problem is that it is WAY too grindy, and we need to push quality over quantity in terms of player achievements. Getting Bronze Star or Navy Cross hardly feels like an achievement, despite how difficult they are. The new system will involve various tiers of medals, with increased difficulty rewarding better medals. As for the system itself, it will involve a simple “take two” mechanic; each medal featuring a unique benefit that only procs when the player takes said medals on a mission. This will make the medals more unique and interesting, rather than just being something to grind to get more stat points and immediately forgotten once earned. Of course, some of the medals will grant varying amounts of stat points, but that will be their unique function rather than giving fixed bonuses like the others. Examples: Purple Heart Requirement: Take 1,000 damage in a single game Increases maximum health by 50 Marksman’s Badge Requirement: Get 800 kills in a single game Grants a 5% Critical Strike Medal of Honor Requirement: Complete the hardest storyline path on Nightmare Grants the player 9 stat points Edit: Because it's not apparent, these are just examples. I am not suggesting that these be actually implemented. The medals are just demonstrations of the system. The system is the important part. WEAPON MODS The current system we have is suuuuuper broken. We can handwave its replacement by saying that UGC has banned unlawful modifications to weapons due to some accidents happening with modded guns. In its stead, UGC offers Modification Packages, ones made by actual gunsmiths rather than marines with screwdrivers. Modification Packages follow the basic logic of the Borderlands Gun Manufacturers, where each package applies specific pros and cons to the players’ weapons. Some examples from the Borderlands world: Bandit weapons have enormous magazines, but large reloads. Jakobs weapons have massive base damage, but are not automatic (and therefore often have lower fire rates than most weapons) and have large kickback. Hyperion weapons have reverse recoil (their guns actually get more accurate the more you fire due to stabilizers), but have large initial kickback. Vladof weapons fire extremely quickly, but tend to suffer from a lack of accuracy. Atlas weapons have exceptional stats in all areas, but are exceedingly rare. My intent is to do something along these lines, because this way we can actually control the results of the weapon mods rather than vets getting +20% base damage and +20% increased attack speed and +20% increased reload speed at the cost of 20% increased weight, 20% increased swap time, and 20% decreased splash radius (all of which really aren’t that big of a deal considering what you’re getting in return). STATS These don’t need to change, actually. The only reason this section is here is to note that players will have access to fewer stats in NOTD2 than they do now due to the revision of the Medal system. Specific medals will grant bundles of stat points, but otherwise these will be dictated entirely by rank. RATING The only thing I’m not touching at all. The current system we have works just fine. CUSTOM COLORS While this is more of a Credit Shop thing (which will get its own thread), I have every intention of seeing a system like this implemented rather than the one we have now so players can have true custom colors.