THIS is how you use bunkers, noobs. Take it from a super aggressive Zerg player, if you build your defensive structures at your base, you're forkin' wasting them! Sadly, there's no "Feat of Strength" for wiping out the Zerg and Tal'darim forces in Smash and Grab. =( I started to get nervous when I kept getting repulsed trying to push up the ramp and the Adjutant started informing me "Mineral Field depleted." However, the creep colony at the top of the hill doesn't respawn like the others so I was able to hold the top just long enough to get a bunker up and gain a foothold on the high ground. The developers did a sloppy job with the Zerg base. It has an absurd amount of resources, six or seven hatcheries, and that ramp is crazy defended, but there are a few key weaknesses and badly thought-out designs. That creep tumor not respawning is a huge advantage to exploit. In addition, the Hive structure itself is just off the top of the map. Instead of placing the Hive behind that delightful choke area I exploited in my last screenshot, they put it smack in the danger zone. The vital Zerg structures are also very vulnerable. The first thing I did when I got up that ramp was take out the rest of the creep tumors, the nearest hatchery on the left so I could build another bunker, and killed the Hydralisk Den and Spawning Pool. After that it was a cakewalk.