Discussion in 'NOTD Discussion' started by stanK, Apr 21, 2017.
So the code works? If so nevermind.
There is no code, and there wont be any in this post. The point here is to get feedback on measures that players wish to see, that would really be effective vs hackers. We got a little too technical.
Ok, srsly. If im not gonna get 9 intel and 9 agility - rq. If im gonna have to do clicking with stats everytime i play pub (cause with your new thingy im getting 3/3/3/3/3/3 instead of 0/0/0/9/0/9) after nm - rq. Prolly other vets gonna get pissed too, if they amm gonna be able to osok once/minute (already no arc's) and move like in slo-mo.
Thats what you will get jm. You are gonna get 3/3/3/3/3 if you have 9/9/9/9/9 as there is no way to tell which things you want automagically. Vets with 9/9/9/9/9 are impossible to distinguish from hackers. They are one and the same from games perspective.
This feature is designed to put everyone in similar powered chars, by taking away overpowered advantages, and rewarding extra xp for the effort. Its really not designed to deal with vets who want 9 int, 9 agi or perception in pubs. The switch -cg is not for focusing on the stats, but on organizing the team. My algorithm does allow for 3 perception + 9 intellingence, but only on the grounds of keeping progression for new players. It has nothing to do with vets.
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