So we decided to play an Alpha Co NM game like we do most days and with the changes from today I must say it is rather insane now: Most of us had the benefit of CP, without it, it would have been over even quicker. During the Armory hold out with 3 infs dead and all spines, instead of the usual wave we got greeted some maybe 20-30 immortals. As in NM the only way to permanently kill them is now: Precision Shot (t2), OSOK (t2), KMS (t2), Napalm (t3), Nuke (t3), Inferno (t3) we were lucky in that with CP we all had a T2. Even with sniping all the immortals we could, we still got overrun very quickly as the waves built up a lot faster than we could possibly kill them. Adding immortals is fine, but please consider adding a lot fewer if you are going to send them that early in the game as in NM at least they are truly immortal outside of the above skills, which may not be available to most players at that time. Also, we had a SR of 1794 (and previously we beat NM speed on 1800 well enough) so I shudder to think of what happens on 1800SR now.