Alpha Changelog

Discussion in 'NOTD 2 Discussion' started by Kith, Jun 12, 2015.

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  1. Kith
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    Kith NOTD Staff: Anti-Fun Wizard Skeleton

    Due to popular request, I'll start posting updates when I can remember to post them. We'll be taking a more detailed approach to logging changes when we hit Beta.

    Keep in mind - the changes you see here may not necessarily be in-game yet, these are just changes that we've made to the files that we have.
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  2. Kith
    • Development Team
    • Designer

    Kith NOTD Staff: Anti-Fun Wizard Skeleton

    All accessories and armors have received name changes to make them more easily identifiable in-game.
    Walker-type enemies have had their Team Color set to red by default so they are more easily identifiable on the minimap.
    Walkers have had their Maximum Health reduced to 25 as an intermediary measure to re-balancing weapons.
    Various terrain and pathing updates have been made.
    Last edited: Jun 12, 2015
  3. Kith
    • Development Team
    • Designer

    Kith NOTD Staff: Anti-Fun Wizard Skeleton

  4. Kith
    • Development Team
    • Designer

    Kith NOTD Staff: Anti-Fun Wizard Skeleton

  5. Kith
    • Development Team
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    Kith NOTD Staff: Anti-Fun Wizard Skeleton

  6. Kith
    • Development Team
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    Kith NOTD Staff: Anti-Fun Wizard Skeleton

    The Assault's Gemini Protocol has received significant updates and should be in a more usable state. Edit: Turns out it's still broken.
    Weapons have been overhauled as per the new Weapon thread.
    Walkers have received cosmetic updates.
    Various minor bugfixes and tweaks to the terrain have been made.
    Last edited: Sep 20, 2015
  7. Kith
    • Development Team
    • Designer

    Kith NOTD Staff: Anti-Fun Wizard Skeleton

    Totally rad User Interface stuff is happening on every region except for NA.

    NA Working now.
  8. Kith
    • Development Team
    • Designer

    Kith NOTD Staff: Anti-Fun Wizard Skeleton

    More major UI updates. Final tweaks to be made are the addition of class icons and making the Unspent Points Flash on the Talent button more noticeable, but the overall is done.
    Terrain updates have been made in multiple areas, most significant being the Infestation Research portion of the lab.
    Updates have been made to all item tooltips. Updates to actual equipped weapon tooltips are in the pipeline.
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