I've bounced this off of various individuals, and the overall reception (I'd say about 80% to 85%) has been positive, so I'm gonna go ahead and suggest this on an official basis. Add a sixth stat named "Luck" that grants the following bonuses: 1% per point to gain a Double Talent on leveling up, capped at one per game. 2% per point to gain an extra life on leveling up, uncapped. The issue with the old DT/Extra Lives thing was that you lost literally nothing when they didn't go off, because you still had the bonuses from the base stats. If the Extra Lives/DT mechanics are put into their own category that do nothing else but give you the chance for such a thing to happen, it's not so overpowered anymore. It's a gamble paid for in stat points rather than a gamble for free. The massive increases in avatar strength are gained only once the player puts forth a proper sacrifice to obtain them by putting points into something that might happen over five other things that are persistent bonuses that will happen no matter what. People have asked me time and time again to bring back DTs and extra lives, so it'll definitely make the player base happy. It's definitely not a priority though, so... I dunno. Something to throw in as a "bells and whistles" to boost player morale if we have the time.