Introduction A recent patch was introduced that rewards players with increased move speed based purely on their rating. It is my personal opinion that this was completely unnecessary and never should have been implemented. There is also discussion of a stat bonus for rank that I also feel is unnecessary. The player incentives thread has become mostly about the CP system change so I feel this deserves its own discussion. I was told that I should make a compelling argument for why these changes should not be implemented so here it is. I will show backing evidence that experienced players already have an extremely large advantage over their new player counterparts. Assumptions For the most part, high rating comes with high experience. The basic gameplay of each match doesn’t change much from game to game. This means that with experience, players become better at the game (learn what weapons/equipment to use when, how to kite, places to avoid, when to stick with the team, etc.) and their rating improves. This is why you will find that most players with high experience have a rating that hovers in the 1900+ range. For this example I will compare a "New" player to an "Expert" player using the 1st available, and one of the most widely used and balanced classes in the game, the rifleman. -For weight, player has a basic load out of a Gauss rifle, C2 armor, 40 magazines equipped, 1 ocular implant -Players reach level 12 in game -Game length is 90 minutes New player Sub 100 experience Sub 1600 rating 2 stat points (Assigned to intelligence because that seems to be what people always tell players to max *rolls eyes*) Expert player 80,000 experience 1900+ rating 22 Stat Points from rank 7 Stat points from medals (no MOH) Stat points are evenly distributed across all stats (-1 in Strength) 5 Weapon Mods + 3 damage and 2 speed, - 3 switch and 2 weight Stat allocation Expert Player Strength 5 Endurance 6 Agility 6 Perception 6 Intelligence 6 New Player Strength 0 Endurance 0 Endurance 0 Agility 0 Perception 0 Intelligence 2 Expert Player Advantages New player health 200 Expert player health 268 34% more health New player health regeneration .3515 Expert player health regeneration .5621 60% higher health regeneration New player lives per game 5 Expert player lives per game .1 (based on .02% chance per game minute - Needs confirmation. I don’t think this is right.) New player movespeed 2.15 Expert player movespeed 2.31 (Without rating bonus) Expert player movespeed 2.43 (With rating bonus) 7% faster (Without rating bonus) 13% faster (With rating bonus) New player reload time 1.5 seconds Expert player reload time 1.02 seconds 32% decreased reload time. New player sight range 10 Expert player sight range 11.8 18% further sight range New player energy 110 Expert player energy 130 18% more base energy New player extra bonus talent about every 10.5 games Expert player extra bonus talent about every 3.5 games New player combat knife damage 15.5 Expert player combat knife damage 20.5 32% more powerful knife 15% greater weapon damage 10% greater weapon attack speed 100% greater credit gain per credit The only thing new player has going for him is a handful of extra lives. Conclusion Repeal the move speed bonus for rank and do not add the stat point bonus being discussed. See above. Experienced players have a MASSIVE advantage over new players. A hit that might trigger a life on the New player wouldn’t even trigger one on the Expert player (even if they had lives). Experienced player are already far better equipped to deal with a high squad rating than a new player due to increased health, health regen, movespeed, DPS, etc. It is the responsibility of the player to allocate their stats (and credits) appropriately if they are dying. Experienced player do not need one more advantage given to them. Movement speed is also rarely helpful in situations that you would lose a life. Typically you are blind, hugged, or in a holdout situation when you die. A boost to move speed makes little difference here. With regards to players tanking their rating to make the game easier, it is the responsibility of the community to chastise them for such a pathetic exploit. They should be treated in the same regard as a bank hacker. High rating should be a badge of honor that you have committed time and effort to playing the best you can. Final Thoughts Advantages from Stat points are actually huge. I never expected that they made such a big difference. A more balanced approach from the beginning probably would have been to give every player a fixed number of stat points regardless of rank that they could allocate as they saw fit. But, this is the system that has been around for a while and people are used to it, so I don’t think it should be changed now. Also, the weight tolerance bonus from Endurance is tiny even with max Endurance. If you are hoping to gain speed from weight tolerance, don’t bother. Please let me know if any of these calculations are incorrect so I can make corrections. I did the best I could but there might be errors.