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NOTD Change Log

This is a full Night of the Dead change log for changes made over the past 90 days. If you missed anything in our main NOTD change log at the forum, this is the place to find it. Nothing in NOTD is final and we are continuously doing our best to improve the game.

Editing NOTD in StarCraft 2 Editor
NOTD in the StarCraft 2 Editor

GAMEPLAY
- Blood Frenzy now has a -10% movespeed penalty when active. (Kithrixx)
- Guardian of the Beta no longer cliff walks. Size reduced slightly and fixed a chokepoint at Reactor wall. (Blaqk/Ghost)
- GOTB can now Sprint in Nightmare.
- GOTB is now only cloaked in Nightmare.
- 20 CP in Class now grants +1 Shield Armor and +10 Shields. (Kithrixx)
- 40 CP in Class now grants +1 Sight and +1 Detection. (Kithrixx)
- NM Speed wins now award 2 CP. Excludes Survival because there is no CP impact in Survival mode.
- Surgical Laser is now a Medic innate in a significantly weaker form. The talent now upgrades its base effect (HP healed and cooldown). - Shiva temporarily removed. It will be back later as a plot-related item.
- When Gas Sequence activates, FO's Mobile Infantry will teleport to same location as FO.
- FO's Mobile Infantry are now permanent. Infantry reserve of 9 units. Expanding all 9 will disable the Mobile Infantry ability. This is part of an on-going class update. http://www.notdstarcraft.com/forum/showt...hp?tid=334
- Surveillance Flares is now an FO innate ability. (Kithrixx)
- In NM mode, Queen's attack will leave an Intimidation debuff on unit. Intimidation stacks up to 5 times. -1 Life/Shield Armor for 4 seconds.
- Updated Medic and Demolitions skins. (Niteshade/Peerawatz/Kithrixx)
- Minis can now get ailments.
- Heph spawn in Alpha Company now are fixed random locations around military base. (HipHopDragon)
- Nazara attack range reduced from 7 to 6. Movespeed increased from 1.5 to 1.6. Model size reduced slightly. An adjustment to reduce reliance on Stinger as a decisive factor for this boss fight.
- Supply Station now affects Minis.
- Higher Rating now reduces weapon switch time.
- Almost all stray zombies are now killed before the start of Alpha gas sequence. This is to minimize any uncontrollable deaths due to back luck. Gas sequence enemy count increased slightly. (Ghost)
- When Demeter uses an ability, it now spawns Slithers. Slithers are a new enemy and are a more resilient version of Parasites with 500 base HP and 11 armor. They also have a higher attack priority that other enemies - drawing distracting fire. Slithers cannot be mind controlled and do not share vision with Demeter. (Ghost)
- Dead players with Pet alive now gain 75% of credits allocated. Dead players with no Pets now gain 50% of credits allocated. (Ghost)
- Inner main airlock gate now unlocked in Alpha/Sec Team storylines to clear issues with unreachable items there. (Ghost)
- You are now alerted if you are no longer eligible for Distinguished Service Medal in non-Recruit games. (Ghost)
- Pets no longer spawn for dead players when game ends. This is to optimize end-game.
- Intelligence Stat updated from Double Talent chance to +0.02 energy regen per stat point. Full discussion here (http://www.notdstarcraft.com/forum/showt...?tid=678). (Kithrixx)
- 2100+ and 2300+ rating now grants additional speed bonus.
- When a non-Recruit game has more than 2 of a non-Marine/Medic class, everyone's XP and Credit gain is reduced by 40%. (Kithrixx)
- Map genre changed from Other to Survival. (Ghost)
- Added very simple temporary preview images in Map Arcade for now. These will be updated and refined later.
- NOTD no longer uses multiple local text files. This optimizes map size - especially for EU server. Default text format is enUS.
- Tartarus now turns yellow when its Hardened Carapace is up. (Kithrixx)
- Observer slots disabled from NOTD game lobby. This also fixes a handicap bug. (Ghost)
- Updated NOTD 'How to Play' with UI walkthrough. (Ghost)
- 'Night of the Dead NA' map set as Private in NA server. All games on NA server will now be played on 'Night of the Dead' map.
- In Recruit Mode, non-lethal friendly fire damage is reduced by 75%. (Ghost)
- Comms Tower optional mission can now only activate in Chapter 1. Now has guaranteed chance of occurring in Easy Company/Alpha Company. Completion now required for eligibility of Speed Bonus in Easy Company/Alpha Company storylines. (Kithrixx/ArcanePariah/Ghost)
- Medic returns to her marine model (as opposed to Raynor's)
- Marksman and Engy will have a new visual.
- Rifleman will now yell more aggressive lines when using Focus Fire (Like "Die Die Die!", as opposed to "Yes Sir" etc.)
- Updated visuals for many classes and maps
- Updated and Clarfied Skill descriptions in Skill selection for Rifleman, Medic, Assault, Marksman, and Recon (Tooltips to follow)
- Optimized Athena and Tartarus Boss fight

BUGS
- Zeus/Leto respawn window timing now more accurate
- Fixed many location/pathing issues (Ghost)
- Minor fixing on Force Push effect. Improved transition speed and fixed an issue where Level 3 was making units jump twice.
- Piranha Missiles now work correctly with Backstab
- Additional fix to Zeus/Leto respawn timer. Please test.
- Kerrigan, Hydralisk and Terratron pets now have attack animations
- Zeratul and Tauren Marine pets now have unit voice
- Fixed a bug where capturing Tartarus in EC Newbie didn't fully expand map bounds afterwards
- Fixed a bug where dead Cellular Structures still left a pathing footprint indefinitely
- Fixed a bug where Mind Ravage damage bonus didn't fire while units are being mid-pushed by Force Push
- Fixed a bug where Erebos 2 fight wasn't activated when attacked by 'Spells' like Mono/OSOK.
- Fixed a bug where game doesn't end if entire team is dead before entering Epsilon Mine Site in EC storyline.
- Fixed a bug where Brood Mothers' attack may not have been doing correct damage.
- Fixed a bug with Auto-Save for Players 2-8.
- Fixed a bug where non-NM Speed wins were also recorded as normal wins. (Ghost)
- Black Ops' attack now has a proper sound. (Ghost)
- Fixed a bug where there was an extremely small chance to gain Double Talent, Endurance Life bonus and Critical Strike even without stats/points in them.
- Fixed a camera issue when gunship buddy dies while using Gunship. Needs testing in multiplayer environment to validate fix. (Comandan)
- Fixed Brood Mother attack damage. (MSluiter)
- Fixed a bug where spawns could scale down to zero on rare occasions when too many players die.
- Medal of Honor +2% speed bonus is now working correctly when you reach MOH Level 3.
- Restoration now correctly stacks buff on allies.
- Fixed a bug where Monofilament Cartridge friendly fire damage was significantly less than actuals. Reduced FF damage from 50% to 35%. (Ghost)
- Faith self-damage damage type changed from Spell to Melee. This fixes an issue where Kinetic Armor was negating the self damage. (Arturia)
- Fixed a bug where Chem Expert and Pathfinder weren't on the Random Pool for Survival (MSluiter)
- Fixed a bug where stacking 2 Magazines of 1 stack resulted in an incorrect stack of 4.
- NOTD game speed now force locked at 'Faster' (Shooz)
- Fixed a possible exploit with Pet shields increasing dramatically when it leveled up. (Dert)
- Fixed Detection issue with Perception stat. Please test to confirm.
- Fixed Compliance Matrix. Please test to confirm.
- Fixed a visual bug on Engineer's repair beam.
- Fixed Tartarus' cloud hitbox issue and updated HP bar length to be more appropriate for boss.
- Devastator Strike Cannons Researched and Active (Apollo Sec Team)
- Armageddon after shock damage now affects structures (Reaper)
- The texture issues on Marines solved
- Huggers fixed
- Faith issues with ammo mods fixed
- XS-4 armor issues fixed
- Seth and Ivax will have proper death animations.
- Field Probes will no longer have Observer shields UI
- Marines without weapons will still be considered a threat to the survival of zombies.
- Slashers and Titans should no longer double-hits you.
- Threat level of Predators are reduced. Preds no longer has collision with other units (aka cant block).
- Devastator 250mm Cannon fixed
- Fixed double models (Titan/Erebos/Stalkers)
- Demeter's Cocoons now cannot be Mind Controlled

BALANCE
- Surgical Laser range reduced from 3.75 to 3.5.
- Harvester of Sorrow move and attack speed debuff reduced from 50% to 30%.
- Restoration range increased from 5 to 6. Applies Restoration buff on units for 5 seconds that amplifies effects of Anti-Venom and Surgical Laser. Also allows Surgical Laser to cure Madness while active. (Ghost)
- Demeter now draws back its armor only when it is closer to team. (Arturia)
- Gunship duration increased from 30 to 60 seconds. Cooldown increased from 105 to 200 seconds. (Shooz)
- Gunship Gauss Cannon cooldown reduced from 1.5 to 1 second. Damage radius reduced from 2 to 1.25. Damage multiplier to Armored increased from 2x to 3x. (Kithrixx/Shooz)
- Gunship Hellfire Missile base damage increased from 200 to 375. Damage multiplier to Armored removed. Damage radius increased from 4 to 4.5. (Kithrixx)
- Devastator's 250mm Strike Cannons damage increased from 500 to 1500 damage over 6 seconds. (Reaper)
- Black Ops' attack no longer has a penalty against Armored/Massive. Armor penetration improved from 3 to 2.5. Base damage reduced from 39 to 38. Damage bonus vs Light increased from 27 to 32. (Reaper)
- L3 Grenade Launcher damage reduced from 220 to 200. (Kithrixx)
- Pistol splash radius reduced from 0.3 to 0.1. This is for most intents and purposes no splash. (Kithrixx)
- MI Marksman now use M45A Marksmen Rifles. 16 range. 1.8 attack speed and 60 damage per hit. (Ghost)
- XP reward for completing Sec Team B increased.
- OSOK range reduced from 30 to 25 (to match Barrett). The range was too long given its damage potential.
- Chemical Leak mission now awards 30 Credits (90 Credits in NM). (Kithrixx)
- Devastators are now inactive for 3 seconds when spawned in Survival. (Kithrixx)
- Ammo drops reduced by 15% in all storylines except EC Recruit. (Ghost)
- C6 Armor now drops in EC Vet+ as well. (Kithrixx)
- Replaced some normal zombies with Hulks in Alpha Company post-IVAX wave. (Ghost)
- Increased ambient zombie spawns by 10% in Alpha Company storyline. (Ghost)
- Time to Die pulse damage reduced from 200 to 185. (Ghost)
- Blood Frenzy damage buff reduced from +30/60% to +25/50%. (Ghost)
- Intel Stat energy regeneration bonus reduced from +0.0195 to +0.0156 per point. (Ghost)
- Strength Stat HP bonus increased from +10 to +11.5 per point. (Kithrixx)
- Endurance no longer increases HP by +3 per Stat Point. HP regeneration rate increased from 0.035 to 0.043. Weight tolerance increase shifted from Endurance to Strength. (Kithrixx)
- Endurance now provides +2.2% Ailment Resistance per Stat Point. No longer provides chance for Bonus Lives. (Kithrixx)
- Perception no longer increases Sight Radius. (Kithrixx)
- OSOK cooldown increased from 2 to 3 seconds (Kithrixx)
- Coming In Hot Stun bonus to Assault Jump changed to Disorient. This reduces affected unit's attack/movement speed by 30/60% for 2/3 seconds. (Kithrixx)
- Assault Jump's Evasion duration increased from 1/1.5/2 to 1/2/3 seconds. (Kithrixx)
- Pathfinder's innate +2 Pistol Range bonus removed. Range bonus from each point in Handgun Expertise/Invaders Must Die increased from +2 to +3. (Kithrixx)
- Beastling damage increased from 75 to 150. Explosion radius increased from 2.5 to 3. (Lyanden)
- OSOK cooldown increased from 3 to 4 seconds. OSOK Level 3 boss % damage reduced from 1.5% to 1.2%. (ArcanePariah/Kithrixx)
- Beastling unborrow time increased from 1 to 2.5 seconds. (Ghost)
- Brood Mother unburrow time increased from 1 to 2 seconds.
- Titan unburrow time increased from 1 to 3 seconds. This makes it fairer for teams to respond to close spawns.
- Energy Transfer energy regen increase reduced from +0.4/0.8 to +0.1/0.2 per stack. (Ghost)
- Hades now deals 50% more damage to Massive. (Reaper)



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