Okay so maybe I was supposed to finish Tier 2 classes before moving to Tier 3, but I had the Forward Observer mostly done so I figured I’d just get it all of the way done. I know that quite a few people are looking forward to it, so I’ll serve it up for all you eager folks.
Class Name: Forward Observer Class Biography: Forward Observers are experts at situational analysis and are authorized to allocate resources to complete their mission as they see fit. They have access to devastating artillery, but they can also call in additional infantry to bolster ground forces. Class Stats: Same as NOTD. Weight Category:Medium. Class Soundset:Goliath (Placeholder)...
NOTD 2: The Marksman Frontpage'd because so many have been waiting for it
I could put a bunch of stuff here about why I made certain decisions but there’s a 100% chance that someone is going to be mad about the updates so I’m going to save time and just say “if you have any questions about why I did [thing], ask and I will explain it.” I intended to be on vacation for a much longer time but as it turns out I finished the majority of the Marksman update in my sleep one night and decided that I might as well finish it.
Class Name: Marksman Class Biography: UGC Marksmen are soldiers who are chosen for their ability to provide accurate fire at all times. Class Stats: Same as NOTD. Class Soundset: Ghost (Placeholder)
This was something NiteShade brought up and I felt was a strong idea for us to implement. We are looking to replace the current Player Lives system with an Incapacitate mechanic. This works like many FPS games (e.g. Battlefield/Gears of War) where another player would have to revive your player. The player has a fixed window of revival (e.g. 60 seconds) and that window drops as the player's rating/game difficulty increases. The work on this will be done by Miracle, Tristan and I while the core development team (Kithrixx/ArcanePariah/Commlink) focuses on NOTD 2. Key development reason for doing this is to help improve new player learning and retention.
- Incapacitate is a more intuitive mechanic than Player Lives
- Reinforces teamwork by having teammates revive incapacitated players
- Keeps new players in the game longer
Additional background from NiteShade's original post:
Now that Rock the Cabinet deadline is complete, we are going to need all the resources we can get - from the Development Team and community - to help identify the root cause of replay issues and fix it. Replays are critical in a game and is something that needs to be fixed as a top priority.
We've been trying to fix this for the past 1 year and this now requires a more systematic approach. NOTD is a large map and going through a process of elimination can help us get closer to an answer.
ROOT CAUSE FOUND
Changing Enemy Player Handicap after 20 seconds into the game is what's causing Replays to break. After disabling those Actions and testing EC/Alpha Hardened, Replays now work.