NOTD Starcraft

by Kith at 3:47 AM
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Welcome to the Nu-Rifleman. I'm rewriting the thread completely because the original is an absolute nightmare of formatting - since establishing an actual system of how to write these things, it's better for everyone to completely rewrite all of it. For those curious, we'll be focusing on cleaning up the Tier 1 classes once we hit Beta (aka having at least 20 missions and the credit store running) and then move on to Tier 2 so it's going to be a little while before this goes live, but it'll happen in due time.

Additionally, we're going to have to redo ability cooldowns and durations based on Legacy of the Void's game speed/timescale changes, so I'm going to be factoring those in ahead of time.

So, the Rifleman's problems:
  • Focus Fire's energy drain is way too high. It's not worth its cost in its default form, and the energy drain severely limits the amount of casting a...
by Ability at 10:39 PM
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NOTD Community and Kickstarter Backers,

I'm happy to announce that we will be adding FunkyUserName to our NOTD 2 development team. We don't lightly make decisions to add members to NOTD's development team as the current team has worked together for several years - with a strong bond and a lot of trust built. We've personally spoken with Funky several times the team has unanimously agreed to have him on board. He will be working with Kithrixx and ArcanePariah, with a 60/40 responsibility split between implementation/design. His addition will help speed up the groundwork we need in order to get NOTD 2 ready by the time Legacy of the Void (SC2's 3rd and final expansion) launches.

Here are a few words from him:
I am modding since SC1 and I am a huge WC3: NotD II fan since 2006. Through my membership in clan NotD (EU) I was able to get my hands on the original unprotected NotD II 1.3. We then developed NotD III (not to mistaken with another discontinued project called NotD III...
by Kith at 7:12 PM
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As you may or may not have realized, I took a bit of a hiatus after finishing the first draft of all of the main character classes (aka posting the Engineer thread). I did so without any sort of warning and while I feel kind of bad about that, I really needed the time off because I've pretty much been working nonstop on NOTD 2 for the past year and a half to two years.

Anyways, now that I am active again (and also possibly on fire), I'm going to be puttering around the forum janitoring old designs and posting new stuff. I recognize that people are busy with school (and also waiting for LOTV), but I still encourage you folks to find the time to provide feedback on concepts and designs because the more feedback you provide, the less likely I am to do something you hate.

As always, feel free to PM me questions about NOTD 2's development and...
by Kith at 7:43 PM
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The last of the main classes for NOTD 2. Big thanks to @Kataract (who may or may not be my wife) for helping me come up with suitably appropriate ability names and quotes.

Class Name: Engineer
Class Description: Engineers are robotics specialists that deploy X-1 “Battle Buddy” automated combatants to provide support or additional firepower.
Class Stats: As NOTD, but reduce Movement Speed to 2.3.

Ability Name: Repair
Ability Button Description:
Restores 100 health over 10 seconds to the target mechanical unit. Can be cast on allied players to repair Short Circuits....
by Kith at 4:33 PM
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I don’t know what to put here. Read the thread.

Class Name: Technician
Class Biography: Technicians are construction specialists, equipped with nanites to rapidly deploy field defenses. While not intended to be on the frontlines, they are resourceful and surprisingly effective in combat.
Class Stats:
Hitpoint regen: 0.5
Energy: 150
Energy regen: 1
Armor: 4
Movespeed: 2.35
Weight Class: Heavy