NOTD Starcraft

Oct
17
by SEEKRIT AGENT OTIS!!! at 6:30 AM
(631 Views / 0 Likes)
35 Comments
NOTD 2: SEEKRIT AGENT
OTIS HAS ARRIVED :3

Obtainable only by randoming, NOTD 2’s first secret character has been revealed! Playing as Otis a [CLASSIFIED] number of times will make him selectable for regular play.

Class Name: SEEKRIT AGENT
Class Biography: An Infested Marine that somehow survived the purge of Apollo. Much about Otis is “A SEEKRIT”, such as how he manifested his strange powers or how he remains in active service.
Class Stats:
Hitpoints: 300
Hitpoint regen: 1.2
Armor: 2
Movespeed: 2.4
Weight Class: Medium
Soundset:...
Oct
07
by Kithrixx at 6:10 AM
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52 Comments
NOTD 2: The Forward Observer
Help from up high

Okay so maybe I was supposed to finish Tier 2 classes before moving to Tier 3, but I had the Forward Observer mostly done so I figured I’d just get it all of the way done. I know that quite a few people are looking forward to it, so I’ll serve it up for all you eager folks.

Class Name: Forward Observer
Class Biography: Forward Observers are experts at situational analysis and are authorized to allocate resources to complete their mission as they see fit. They have access to devastating artillery, but they can also call in additional infantry to bolster ground forces.
Class Stats: Same as NOTD.
Weight Category: Medium.
Class Soundset: Goliath (Placeholder)...
Sep
22
by Kithrixx at 8:41 PM
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NOTD 2: Rewards
One hell of a salad

Presenting NOTD 2's achievement/reward system, providing players with a wide variety of buffs that can be earned by completing challenges and other tasks.
  • When a reward is earned, progress will automatically be saved so it cannot be lost.
  • The first reward earned will be automatically equipped, but will not take effect until the next match.
  • Earning a reward also earns a stat point, and as such there are 50 to be earned.
  • It is intended to be that the more difficult a reward is to obtain, the more effective it will be.
  • Unless otherwise specified, reward effects only apply to your character.
  • You may only have one reward equipped at a time.

MEDALS
Medals can be earned by any class, but require specific actions to be completed.

Medal of...
Aug
05
by Kithrixx at 9:59 AM
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NOTD 2: The Marksman
Frontpage'd because so many have been waiting for it

I could put a bunch of stuff here about why I made certain decisions but there’s a 100% chance that someone is going to be mad about the updates so I’m going to save time and just say “if you have any questions about why I did [thing], ask and I will explain it.” I intended to be on vacation for a much longer time but as it turns out I finished the majority of the Marksman update in my sleep one night and decided that I might as well finish it.

Class Name: Marksman
Class Biography: UGC Marksmen are soldiers who are chosen for their accuracy and their nerve, their ability to stay calm in the most stressful of situations, and provide pinpoint fire at all times. They have the ability to engage in devastating lightning strikes from afar or undertake brutal ambush...
Jun
09
by Ability at 2:45 PM
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87 Comments
This was something NiteShade brought up and I felt was a strong idea for us to implement. We are looking to replace the current Player Lives system with an Incapacitate mechanic. This works like many FPS games (e.g. Battlefield/Gears of War) where another player would have to revive your player. The player has a fixed window of revival (e.g. 60 seconds) and that window drops as the player's rating/game difficulty increases. The work on this will be done by Miracle, Tristan and I while the core development team (Kithrixx/ArcanePariah/Commlink) focuses on NOTD 2. Key development reason for doing this is to help improve new player learning and retention.

Rationale:
- Incapacitate is a more intuitive mechanic than Player Lives
- Reinforces teamwork by having teammates revive incapacitated players
- Keeps new players in the game longer

Additional background from NiteShade's original post: