As you may or may not have realized, I took a bit of a hiatus after finishing the first draft of all of the main character classes (aka posting the Engineer thread). I did so without any sort of warning and while I feel kind of bad about that, I really needed the time off because I've pretty much been working nonstop on NOTD 2 for the past year and a half to two years.
Anyways, now that I am active again (and also possibly on fire), I'm going to be puttering around the forum janitoring old designs and posting new stuff. I recognize that people are busy with school (and also waiting for LOTV), but I still encourage you folks to find the time to provide feedback on concepts and designs because the more feedback you provide, the less likely I am to do something you hate.
As always, feel free to PM me questions about NOTD 2's development and...
The last of the main classes for NOTD 2. Big thanks to @Kataract (who may or may not be my wife) for helping me come up with suitably appropriate ability names and quotes.
Class Name: Engineer Class Description: Engineers are robotics specialists that bring X-1 “Battle Buddy” automated combatants to the field to provide support or additional firepower. Class Stats: As NOTD, but reduce Movement Speed to 2.3.
INNATES Ability Name:Repair Ability Button Description:
Restores 100 health over 10 seconds to the target mechanical unit. Can be cast on allied players to repair Short Circuits....
Class Name: Technician Class Biography: Technicians are construction specialists, equipped with nanites to rapidly deploy field defenses. While not intended to be on the frontlines, they are resourceful and surprisingly effective in combat. Class Stats: Hitpoints: 300 Hitpoint regen: 0.5 Energy: 150 Energy regen: 1 Armor: 4 Movespeed: 2.35 Weight Class: Heavy
I don’t know exactly what happened but it seems like every time I sat down to actually work on the Commando I’d wind up doing something else – usually a whole lot of something else. It’s finally done to my satisfaction for the time being, so hooray for that.
Overall, the abilities are going to be slightly heavier on cooldowns but easier on energy – with Delta having such an ability-heavy tree and no Borrowed Time or Combat Hardened available to it, I decided to make energy management easier in general to make playing the class less of a pain and to make Intelligence less of a required stat dump.
Class Name: Commando Class Biography: UGC Commandos are living legends, cunning and lethal veterans that have survived...
Now that the armor and classification is settled in with no apparent kinks, we can move on to simplifying weapons along with it. Currently, weapons can have up to 4 bonuses or maluses which makes choosing which to use in which situation difficult for new players, and makes calculating damage a real pain in the ass for others. Over the past month I have been testing (with various community members) weapons with the following stats:
First numerical column is damage per shot, followed by bonus, armor reduction, attack speed, base DPS, and bonus DPS in that order.
This greatly simplifies weapons, alleviating the information overload new players experience while ensuring that all weapons are good choices for the correct situation. You may notice that some weapons were buffed slightly to bring them to par with the others. SMG may look nerfed at first glance but changes to its splash damage and ammo efficiency will make it better overall. You...