NOTD Starcraft

Jun
13
by Blaqk at 2:38 AM
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10 Comments
Due to some confusion from newer members and the drama wrought by others, I'm going to lay out what's going on with NOTD (not NOTD 2) and what to expect:

  • There is an Anniversary Patch coming by month's end
    • This patch will add a free pet
    • This patch will have a couple bugfixes
    • This patch may have some model updates
After that...
  • NOTD's development has ceased
    • There will be no further balance changes
    • There will be no further content updates
    • All resources will be directed towards the sequel
  • Major bugfixes will continue
  • NOTD is not dead
  • NOTD is not abandoned
  • NOTD is finished

We're done with NOTD, folks. We have obligations to our backers to put every bit of time and resources we have into NOTD 2. We do not do this for a living, so "time" is the one thing we do not have in abundance. That is why we continue to expand the NOTD 2 development team so...
Jun
07
by Kithrixx at 2:53 PM
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13 Comments
NOTD 2 Q&A: Ask Me Anything Edition
Because it's about time we had another Q&A thread
I was talking with some dudes the other day and they were pretty concerned about some features of NOTD that were going to be addressed/upgraded in the sequel, and it occurred to me that a lot has changed since the original design pitch of NOTD 2 and the Kickstarter campaign and yadda yadda.

So!

Ask whatever your little heart desires and I'll serve up an answer.
May
22
by Kithrixx at 3:47 AM
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15 Comments
Welcome to the Nu-Rifleman. I'm rewriting the thread completely because the original is an absolute nightmare of formatting - since establishing an actual system of how to write these things, it's better for everyone to completely rewrite all of it. For those curious, we'll be focusing on cleaning up the Tier 1 classes once we hit Beta (aka having at least 20 missions and the credit store running) and then move on to Tier 2 so it's going to be a little while before this goes live, but it'll happen in due time.

Additionally, we're going to have to redo ability cooldowns and durations based on Legacy of the Void's game speed/timescale changes, so I'm going to be factoring those in ahead of time.

So, the Rifleman's problems:
  • Focus Fire's energy drain is way too high. It's not worth its cost in its default form, and the energy drain severely limits the amount of casting a...
May
17
by Ability at 10:39 PM
(333 Views / 1 Likes)
4 Comments
NOTD Community and Kickstarter Backers,

I'm happy to announce that we will be adding FunkyUserName to our NOTD 2 development team. We don't lightly make decisions to add members to NOTD's development team as the current team has worked together for several years - with a strong bond and a lot of trust built. We've personally spoken with Funky several times the team has unanimously agreed to have him on board. He will be working with Kithrixx and ArcanePariah, with a 60/40 responsibility split between implementation/design. His addition will help speed up the groundwork we need in order to get NOTD 2 ready by the time Legacy of the Void (SC2's 3rd and final expansion) launches.

Here are a few words from him:
I am modding since SC1 and I am a huge WC3: NotD II fan since 2006. Through my membership in clan NotD (EU) I was able to get my hands on the original unprotected NotD II 1.3. We then developed NotD III (not to mistaken with another discontinued project called NotD III...
Apr
15
by Kithrixx at 7:12 PM
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2 Comments
[​IMG]
HELLO FRIENDS I AM RETURN
As you may or may not have realized, I took a bit of a hiatus after finishing the first draft of all of the main character classes (aka posting the Engineer thread). I did so without any sort of warning and while I feel kind of bad about that, I really needed the time off because I've pretty much been working nonstop on NOTD 2 for the past year and a half to two years.

Anyways, now that I am active again (and also possibly on fire), I'm going to be puttering around the forum janitoring old designs and posting new stuff. I recognize that people are busy with school (and also waiting for LOTV), but I still encourage you folks to find the time to provide feedback on concepts and designs because the more feedback you provide, the less likely I am to do something you hate.

As always, feel free to PM me questions about NOTD 2's development and...