The last of the main classes for NOTD 2. Big thanks to @Kataract (who may or may not be my wife) for helping me come up with suitably appropriate ability names and quotes.
Class Name: Engineer Class Description: Engineers are robotics specialists that bring X-1 “Battle Buddy” automated combatants to the field to provide support or additional firepower. Class Stats: As NOTD, but reduce Movement Speed to 2.3.
INNATES Ability Name:Repair Ability Button Description:
Restores 100 health over 10 seconds to the target mechanical unit. Can be cast on allied players to repair Short Circuits....
Class Name: Technician Class Biography: Technicians are construction specialists, equipped with nanites to rapidly deploy field defenses. While not intended to be on the frontlines, they are resourceful and surprisingly effective in combat. Class Stats: Hitpoints: 300 Hitpoint regen: 0.5 Energy: 150 Energy regen: 1 Armor: 4 Movespeed: 2.35 Weight Class: Heavy
I don’t know exactly what happened but it seems like every time I sat down to actually work on the Commando I’d wind up doing something else – usually a whole lot of something else. It’s finally done to my satisfaction for the time being, so hooray for that.
Overall, the abilities are going to be slightly heavier on cooldowns but easier on energy – with Delta having such an ability-heavy tree and no Borrowed Time or Combat Hardened available to it, I decided to make energy management easier in general to make playing the class less of a pain and to make Intelligence less of a required stat dump.
Class Name: Commando Class Biography: UGC Commandos are living legends, cunning and lethal veterans that have survived...
Now that the armor and classification is settled in with no apparent kinks, we can move on to simplifying weapons along with it. Currently, weapons can have up to 4 bonuses or maluses which makes choosing which to use in which situation difficult for new players, and makes calculating damage a real pain in the ass for others. Over the past month I have been testing (with various community members) weapons with the following stats:
First numerical column is damage per shot, followed by bonus, armor reduction, attack speed, base DPS, and bonus DPS in that order.
This greatly simplifies weapons, alleviating the information overload new players experience while ensuring that all weapons are good choices for the correct situation. You may notice that some weapons were buffed slightly to bring them to par with the others. SMG may look nerfed at first glance but changes to its splash damage and ammo efficiency will make it better overall. You...
I am pleased to announce that Sym has finished both the HUD and the Team Bar for NOTD 2, and we will be implementing them as soon as we find the time.
Now, the HUD you've most likely seen already, and the updates are mostly just tweaks such as moving the Equipment Bar closer to the Inventory and other minor adjustments. The most notable addition is the Team Bar, which works a little differently from how it does in NOTD.
First of all, the viewing players' box is larger than that of their companions and situated at the top. This is to aid players in keeping track of themselves. The remaining teammembers will be listed in sequential order below.
The displayed portrait will not necessarily correspond to whatever class the players have chosen, as Custom...