Obtainable only by randoming, NOTD 2’s first secret character has been revealed! Playing as Otis a [CLASSIFIED] number of times will make him selectable for regular play.
Class Name: SEEKRIT AGENT Class Biography: An Infested Marine that somehow survived the purge of Apollo. Much about Otis is “A SEEKRIT”, such as how he manifested his strange powers or how he remains in active service. Class Stats: Hitpoints:300 Hitpoint regen:1.2 Armor:2 Movespeed: 2.4 Weight Class:Medium Soundset:...
Okay so maybe I was supposed to finish Tier 2 classes before moving to Tier 3, but I had the Forward Observer mostly done so I figured I’d just get it all of the way done. I know that quite a few people are looking forward to it, so I’ll serve it up for all you eager folks.
Class Name: Forward Observer Class Biography: Forward Observers are experts at situational analysis and are authorized to allocate resources to complete their mission as they see fit. They have access to devastating artillery, but they can also call in additional infantry to bolster ground forces. Class Stats: Same as NOTD. Weight Category:Medium. Class Soundset:Goliath (Placeholder)...
NOTD 2: The Marksman Frontpage'd because so many have been waiting for it
I could put a bunch of stuff here about why I made certain decisions but there’s a 100% chance that someone is going to be mad about the updates so I’m going to save time and just say “if you have any questions about why I did [thing], ask and I will explain it.” I intended to be on vacation for a much longer time but as it turns out I finished the majority of the Marksman update in my sleep one night and decided that I might as well finish it.
Class Name: Marksman Class Biography: UGC Marksmen are soldiers who are chosen for their accuracy and their nerve, their ability to stay calm in the most stressful of situations, and provide pinpoint fire at all times. They have the ability to engage in devastating lightning strikes from afar or undertake brutal ambush...
This was something NiteShade brought up and I felt was a strong idea for us to implement. We are looking to replace the current Player Lives system with an Incapacitate mechanic. This works like many FPS games (e.g. Battlefield/Gears of War) where another player would have to revive your player. The player has a fixed window of revival (e.g. 60 seconds) and that window drops as the player's rating/game difficulty increases. The work on this will be done by Miracle, Tristan and I while the core development team (Kithrixx/ArcanePariah/Commlink) focuses on NOTD 2. Key development reason for doing this is to help improve new player learning and retention.
- Incapacitate is a more intuitive mechanic than Player Lives
- Reinforces teamwork by having teammates revive incapacitated players
- Keeps new players in the game longer
Additional background from NiteShade's original post: