NOTD Starcraft

by Kithrixx at 1:43 PM
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The major problem with NOTD's Stat system is that, the longer you played, the more Stat points you accumulated and the more powerful you got with no drawback to compensate. I think that's more than a little goofy, so Stats are getting overhauled instead of the original concept where they just got upgraded.

This For That
The basis of the new Stat system revolves around the concept of taking from one area to improve another - if you want to improve a parameter, you must first incur a penalty in another.

Case-By-Case Customization
Each stat loadout will be specific to the class you apply them to, so you won't have to...
by Kithrixx at 8:09 AM
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Forward Observer 2.0

Major changes include:
  • The Forward Observer now has over 400 ability permutations to keep track of. Have fun.
  • The Forward Observer has two Submenus that the majority of their skills are stored under: Orbital Artillery and Mobile Infantry. While the 15 slots of the Command Card are very generous, my endeavor to boost the Forward Observer to absurd heights caused me to hit the limit almost immediately.
  • The Forward Observer no longer has limited Shells. This is due to Energy and Energy Boosts largely not mattering if the FO's limiting factor is their shell count. While having limited shells does lend a unique gameplay element to the Forward Observer, it invalidates too many other things to be worth it.
  • The Forward Observer no longer...
by Kithrixx at 10:57 PM
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The unfortunate truth is that the Gravity Gun is just too versatile. Not only does it have excellent damage and crowd control, it is an extremely useful tool that has many valuable support functions. Attempting to balance around it has been something of a nightmare, even in NOTD 2's less linear and more mobile setting.

However, while the Gravity Gun itself is gone, its spirit lives on in the Psi Ops' Telekinesis tree. All of the Gravity Gun's functions are replicated through Telekinesis abilities, and there's less of a chance for horrifying bugs from multiple grab effects due to the class limit.

I apologize for not being able to fit the Gravity Gun into NOTD 2 in its original form, but attempting to include the Gravity Gun in a way that I was satisfied with has been one of the major reasons that Mission production has been so slow. At the very least, one of the upsides of the Gravity Gun officially being cut is that I will be able to shell out missions faster because I will no...
by Blaqk at 2:38 AM
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Due to some confusion from newer members and the drama wrought by others, I'm going to lay out what's going on with NOTD (not NOTD 2) and what to expect:

  • There is an Anniversary Patch coming by month's end
    • This patch will add a free pet
    • This patch will have a couple bugfixes
    • This patch may have some model updates
After that...
  • NOTD's development has ceased
    • There will be no further balance changes
    • There will be no further content updates
    • All resources will be directed towards the sequel
  • Major bugfixes will continue
  • NOTD is not dead
  • NOTD is not abandoned
  • NOTD is finished

We're done with NOTD, folks. We have obligations to our backers to put every bit of time and resources we have into NOTD 2. We do not do this for a living, so "time" is the one thing we do not have in abundance. That is why we continue to expand the NOTD 2 development team so...
by Kithrixx at 2:53 PM
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NOTD 2 Q&A: Ask Me Anything Edition
Because it's about time we had another Q&A thread
I was talking with some dudes the other day and they were pretty concerned about some features of NOTD that were going to be addressed/upgraded in the sequel, and it occurred to me that a lot has changed since the original design pitch of NOTD 2 and the Kickstarter campaign and yadda yadda.


Ask whatever your little heart desires and I'll serve up an answer.